// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2017 Sebastian Koch and Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. // COMPLETE BINDINGS ======================== m.def("deform_skeleton", [] ( const Eigen::MatrixXd& C, const Eigen::MatrixXi& BE, const Eigen::MatrixXd& T, Eigen::MatrixXd& CT, Eigen::MatrixXi& BET ) { return igl::deform_skeleton(C, BE, T, CT, BET); }, __doc_igl_deform_skeleton, py::arg("C"), py::arg("BE"), py::arg("T"), py::arg("CT"), py::arg("BET")); // INCOMPLETE BINDINGS ======================== //m.def("deform_skeleton", [] //( // const Eigen::MatrixXd& C, // const Eigen::MatrixXi& BE, // std::vector > & vA, // Eigen::MatrixXd& CT, // Eigen::MatrixXi& BET //) //{ // return igl::deform_skeleton(C, BE, vA, CT, BET); //}, __doc_igl_deform_skeleton, //py::arg("C"), py::arg("BE"), py::arg("vA"), py::arg("CT"), py::arg("BET"));