// // marching_cubes.h // // Created by Olga Diamanti on 05/03/12. #ifndef IGL_MARCHINGCUBES_H #define IGL_MARCHINGCUBES_H #include "igl_inline.h" #include namespace igl { // marching_cubes( values, points, x_res, y_res, z_res, vertices, faces ) // performs marching cubes reconstruction on the grid defined by values, and points, and generates vertices and faces // // Input: // xres, yres, zres: resolutions of the grid in x,y,z dimensions // // values: #number_of_grid_points x 1 array -- the scalar values of an implicit function defined on the grid points (<0 in the inside of the surface, 0 on the border, >0 outside) // // points: #number_of_grid_points x 3 array -- 3-D positions of the grid points, ordered in x,y,z order: // points[index] = the point at (x,y,z) where : // x = (index % (xres -1), // y = (index / (xres-1)) %(yres-1), // z = index / (xres -1) / (yres -1) ). // where x,y,z index x, y, z dimensions // i.e. index = x + y*xres + z*xres*yres // // Output: // vertices,faces: mesh description (vertices and faces) template IGL_INLINE void marching_cubes(const Eigen::Matrix &values, const Eigen::Matrix &points, const unsigned x_res, const unsigned y_res, const unsigned z_res, Eigen::PlainObjectBase &vertices, Eigen::PlainObjectBase &faces); } #ifdef IGL_HEADER_ONLY # include "marching_cubes.cpp" #endif #endif