#include "ViewerData.h" IGL_INLINE void igl::ViewerData::InitSerialization() { #ifdef ENABLE_XML_SERIALIZATION xmlSerializer->Add(V,"V"); xmlSerializer->Add(F,"F"); xmlSerializer->Add(F_normals,"F_normals"); xmlSerializer->Add(F_material_ambient,"F_material_ambient"); xmlSerializer->Add(F_material_diffuse,"F_material_diffuse"); xmlSerializer->Add(F_material_specular,"F_material_specular"); xmlSerializer->Add(V_normals,"V_normals"); xmlSerializer->Add(V_material_ambient,"V_material_ambient"); xmlSerializer->Add(V_material_diffuse,"V_material_diffuse"); xmlSerializer->Add(V_material_specular,"V_material_specular"); xmlSerializer->Add(V_uv,"V_uv"); xmlSerializer->Add(F_uv,"F_uv"); xmlSerializer->Add(texture_R,"texture_R"); xmlSerializer->Add(texture_G,"texture_G"); xmlSerializer->Add(texture_B,"texture_B"); xmlSerializer->Add(lines,"lines"); xmlSerializer->Add(points,"points"); xmlSerializer->Add(labels_positions,"labels_positions"); xmlSerializer->Add(labels_strings,"labels_strings"); #endif }