#include "tutorial_shared_path.h" #include #include #include #include #include #include // Add custom data to a viewer mesh struct MeshData { std::string name; Eigen::RowVector3d color; }; int last_colored_index = -1; // Set colors of each mesh void update_colors(igl::opengl::glfw::Viewer &viewer) { for (auto &data : viewer.data_list) { data.set_colors(data.attr().color); } viewer.data_list[viewer.selected_data_index].set_colors(Eigen::RowVector3d(0.9,0.1,0.1)); last_colored_index = viewer.selected_data_index; } int main(int argc, char * argv[]) { igl::opengl::glfw::Viewer viewer; auto names = {"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"}; for(const auto & name : names) { viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name); viewer.data().attr().name = name; viewer.data().attr().color = Eigen::RowVector3d::Random(); } // Attach a custom menu igl::opengl::glfw::imgui::ImGuiMenu menu; viewer.plugins.push_back(&menu); // Customize default menu menu.draw_viewer_menu_func = [&]() { if (ImGui::Combo("Selected Mesh", (int *) &viewer.selected_data_index, [&](int i) { return viewer.data_list[i].attr().name.c_str(); }, viewer.data_list.size()) || last_colored_index != viewer.selected_data_index) { update_colors(viewer); } }; // Color each mesh differently update_colors(viewer); viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod) { // Delete if(key == '3') { viewer.erase_mesh(viewer.selected_data_index); update_colors(viewer); return true; } return false; }; viewer.launch(); return EXIT_SUCCESS; }