// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "texture_from_png.h" #include #include #ifndef IGL_NO_OPENGL IGL_INLINE bool igl::texture_from_png(const std::string png_file, GLuint & id) { YImage yimg; if(!yimg.load(png_file.c_str())) { return false; } // Why do I need to flip? //yimg.flip(); glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, yimg.width(), yimg.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, yimg.data()); glBindTexture(GL_TEXTURE_2D, 0); return true; } #endif IGL_INLINE bool igl::texture_from_png( const std::string png_file, Eigen::Matrix& R, Eigen::Matrix& G, Eigen::Matrix& B, Eigen::Matrix& A ) { YImage yimg; if(!yimg.load(png_file.c_str())) { return false; } R.resize(yimg.height(),yimg.width()); G.resize(yimg.height(),yimg.width()); B.resize(yimg.height(),yimg.width()); A.resize(yimg.height(),yimg.width()); for (unsigned j=0; j