#define IGL_HEADER_ONLY #include #include Eigen::MatrixXd V1,V2; Eigen::MatrixXi F1,F2; // This function is called every time a keyboard button is pressed bool key_down(igl::Viewer& viewer, unsigned char key, int modifier) { if (key == '1') { // Clear mesh should be called before drawing the mesh viewer.clear_mesh(); // Draw_mesh creates or updates the vertices and faces of the displayed mesh. // If a mesh is already displayed, draw_mesh returns an error if the given V and // F have size different than the current ones viewer.draw_mesh(V1, F1); } else if (key == '2') { viewer.clear_mesh(); viewer.draw_mesh(V2, F2); } return false; } int main(int argc, char *argv[]) { // Load two meshes igl::readOFF("bumpy.off", V1, F1); igl::readOFF("fertility.off", V2, F2); igl::Viewer viewer; // Register a keyboard callback that allows to switch between // the two loaded meshes viewer.callback_key_down = &key_down; viewer.draw_mesh(V1, F1); viewer.launch(); }