import igl V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() C = igl.eigen.MatrixXd() # Load a mesh in OFF format igl.readOFF("../tutorial/shared/screwdriver.off", V, F) # Plot the mesh viewer = igl.viewer.Viewer() viewer.data.set_mesh(V, F) # Use the z coordinate as a scalar field over the surface Z = V.col(2); # Compute per-vertex colors igl.jet(Z,True,C) # Add per-vertex colors viewer.data.set_colors(C) # Launch the viewer viewer.launch()