#ifndef IGL_DOT_H #define IGL_DOT_H #include "igl_inline.h" namespace igl { // Computes out = dot(a,b) // Inputs: // a left 3d vector // b right 3d vector // Returns scalar dot product IGL_INLINE double dot( const double *a, const double *b); } #ifdef IGL_HEADER_ONLY # include "dot.cpp" #endif #endif