#ifndef IGL_MATERIAL_COLORS_H #define IGL_MATERIAL_COLORS_H // Define som constant material colors for use with opengl glMaterialfv namespace igl { const float GOLD_AMBIENT[4] = { 51.0/255.0, 43.0/255.0,33.3/255.0,1.0f }; const float GOLD_DIFFUSE[4] = { 255.0/255.0,228.0/255.0,58.0/255.0,1.0f }; const float GOLD_SPECULAR[4] = { 255.0/255.0,235.0/255.0,80.0/255.0,1.0f }; const float SILVER_AMBIENT[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; const float SILVER_DIFFUSE[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; const float SILVER_SPECULAR[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; // Blue/Cyan more similar to Jovan Popovic's blue than to Mario Botsch's blue const float CYAN_AMBIENT[4] = { 59.0/255.0, 68.0/255.0,255.0/255.0,1.0f }; const float CYAN_DIFFUSE[4] = { 94.0/255.0,185.0/255.0,238.0/255.0,1.0f }; const float CYAN_SPECULAR[4] = { 163.0/255.0,221.0/255.0,255.0/255.0,1.0f }; const float DENIS_PURPLE_DIFFUSE[4] = { 80.0/255.0,64.0/255.0,255.0/255.0,1.0f }; const float LADISLAV_ORANGE_DIFFUSE[4] = {1.0f, 125.0f / 255.0f, 19.0f / 255.0f, 0.0f}; // FAST armadillos colors const float FAST_GREEN_DIFFUSE[4] = { 113.0f/255.0f, 239.0f/255.0f, 46.0f/255.0f, 1.0f}; const float FAST_RED_DIFFUSE[4] = { 255.0f/255.0f, 65.0f/255.0f, 46.0f/255.0f, 1.0f}; const float FAST_BLUE_DIFFUSE[4] = { 106.0f/255.0f, 106.0f/255.0f, 255.0f/255.0f, 1.0f}; const float FAST_GRAY_DIFFUSE[4] = { 150.0f/255.0f, 150.0f/255.0f, 150.0f/255.0f, 1.0f}; const float WHITE_AMBIENT[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f }; const float WHITE_DIFFUSE[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f }; const float WHITE_SPECULAR[4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f }; const float BBW_POINT_COLOR[4] = {239./255.,213./255.,46./255.,255.0/255.0}; const float BBW_LINE_COLOR[4] = {106./255.,106./255.,255./255.,255./255.}; } #endif