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# Introduction
TODO
# Index
* **100_FileIO**: Example of reading/writing mesh files
* **101_Serialization**: Example of using the XML serialization framework
* **102_DrawMesh**: Example of plotting a mesh
* [202 Gaussian Curvature](#gaus)
# Compilation Instructions
All examples depends on glfw, glew and anttweakbar. A copy
of the sourcecode of each library is provided together with libigl
and they can be precompiled using:
**Alec: Is this just compiling the dependencies? Then perhaps rename `compile_dependencies_*`**
sh compile_macosx.sh (MACOSX)
sh compile_linux.sh (LINUX)
compile_windows.bat (Visual Studio 2012)
Every example can be compiled by using the cmake file provided in its folder.
On Linux and MacOSX, you can use the provided bash script:
sh ../compile_example.sh
## (Optional: compilation with libigl as static library)
By default, libigl is a _headers only_ library, thus it does not require
compilation. However, one can precompile libigl as a statically linked library.
See `../README.md` in the main directory for compilations instructions to
produce `libigl.a` and other libraries. Once compiled, these examples can be
compiled using the `CMAKE` flag `-DLIBIGL_USE_STATIC_LIBRARY=ON`:
../compile_example.sh -DLIBIGL_USE_STATIC_LIBRARY=ON
# Chapter 2: Discrete Geometric Quantities and Operators
This chapter illustrates a few discrete quantities that libigl can compute on a
mesh. This also provides an introduction to basic drawing and coloring routines
in our example viewer. Finally, we construct popular discrete differential
geometry operators.
## Gaussian Curvature
Gaussian curvature on a continuous surface is defined as the product of the
principal curvatures:
$k_G = k_1 k_2.$
As an _intrinsic_ measure, it depends on the metric and
not the surface's embedding.
Intuitively, Gaussian curvature tells how locally spherical or _elliptic_ the
surface is ( $k_G>0$ ), how locally saddle-shaped or _hyperbolic_ the surface
is ( $k_G<0$ ), or how locally cylindrical or _parabolic_ ( $k_G=0$ ) the
surface is.
In the discrete setting, one definition for a ``discrete Gaussian curvature''
on a triangle mesh is via a vertex's _angular deficit_:
$k_G(v_i) = 2π - \sum\limits_{j\in N(i)}θ_{ij},$
where $N(i)$ are the triangles incident on vertex $i$ and $θ_{ij}$ is the angle
at vertex $i$ in triangle $j$.
Just like the continuous analog, our discrete Gaussian curvature reveals
elliptic, hyperbolic and parabolic vertices on the domain.

This is an example of syntax highlighted code:
```cpp
#include
int main(int argc, char * argv[])
{
return 0;
}
```