// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Qingnan Zhou // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_CGAL_OUTER_FACET_H #define IGL_COPYLEFT_CGAL_OUTER_FACET_H #include "../../igl_inline.h" #include namespace igl { namespace copyleft { namespace cgal { // Find a facet that is reachable from infinity without crossing any faces. // Such facet is called "outer facet." // // Precondition: The input mesh must have all self-intersection resolved. I.e // there is no duplicated vertices, no overlapping edge and no intersecting // faces (the only exception is there could be topologically duplicated faces). // See cgal::remesh_self_intersections.h for how to obtain such input. // // This function differ from igl::outer_facet() in the fact this // funciton is more robust because it does not rely on facet normals. // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into V // I #I list of facets to consider // Outputs: // f Index of the outer facet. // flipped true iff the normal of f points inwards. template< typename DerivedV, typename DerivedF, typename DerivedI, typename IndexType > IGL_INLINE void outer_facet( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const Eigen::PlainObjectBase & I, IndexType & f, bool & flipped); // Find a facet that is reachable from infinity without crossing any faces. // Such facet is called "outer facet." // // Precondition: The input mesh must have all self-intersection resolved. // I.e there is no duplicated vertices, no overlapping edge and no // intersecting faces (the only exception is there could be topologically // duplicated faces). See cgal::remesh_self_intersections.h for how to // obtain such input. // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into V // N #N by 3 list of face normals // I #I list of facets to consider // Outputs: // f Index of the outer facet. // flipped true iff the normal of f points inwards. template< typename DerivedV, typename DerivedF, typename DerivedN, typename DerivedI, typename IndexType > IGL_INLINE void outer_facet( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const Eigen::PlainObjectBase & N, const Eigen::PlainObjectBase & I, IndexType & f, bool & flipped); } } } #ifndef IGL_STATIC_LIBRARY # include "outer_facet.cpp" #endif #endif