#include #include #include #include #include #include "tutorial_shared_path.h" Eigen::MatrixXd V; Eigen::MatrixXi F; Eigen::MatrixXd V_uv; bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier) { if (key == '1') { // Plot the 3D mesh viewer.data.set_mesh(V,F); viewer.core.align_camera_center(V,F); } else if (key == '2') { // Plot the mesh in 2D using the UV coordinates as vertex coordinates viewer.data.set_mesh(V_uv,F); viewer.core.align_camera_center(V_uv,F); } viewer.data.compute_normals(); return false; } int main(int argc, char *argv[]) { // Load a mesh in OFF format igl::readOFF(TUTORIAL_SHARED_PATH "/camelhead.off", V, F); // Find the open boundary Eigen::VectorXi bnd; igl::boundary_loop(F,bnd); // Map the boundary to a circle, preserving edge proportions Eigen::MatrixXd bnd_uv; igl::map_vertices_to_circle(V,bnd,bnd_uv); // Harmonic parametrization for the internal vertices igl::harmonic(V,F,bnd,bnd_uv,1,V_uv); // Scale UV to make the texture more clear V_uv *= 5; // Plot the mesh igl::viewer::Viewer viewer; viewer.data.set_mesh(V, F); viewer.data.set_uv(V_uv); viewer.callback_key_down = &key_down; // Disable wireframe viewer.core.show_lines = false; // Draw checkerboard texture viewer.core.show_texture = true; // Launch the viewer viewer.launch(); }