import igl # Load mesh V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() igl.readOFF("../tutorial/shared/bumpy.off",V,F); # Compute Gaussian curvature K = igl.eigen.MatrixXd(); igl.gaussian_curvature(V,F,K); # Compute pseudocolor C = igl.eigen.MatrixXd(); igl.jet(K,True,C); # Plot the mesh with pseudocolors viewer = igl.viewer.Viewer() viewer.data.set_mesh(V, F) viewer.data.set_colors(C) viewer.launch()