#ifndef IGL_CREATE_INDEX_VBO_H #define IGL_CREATE_INDEX_VBO_H #ifndef IGL_NO_OPENGL #include "igl_inline.h" // NOTE: It wouldn't be so hard to template this using Eigen's templates #include #include "OpenGL_convenience.h" // Create a VBO (Vertex Buffer Object) for a list of indices: // GL_ELEMENT_ARRAY_BUFFER_ARB for the triangle indices (F) namespace igl { // Inputs: // F #F by 3 eigen Matrix of face (triangle) indices // Outputs: // F_vbo_id buffer id for face indices // IGL_INLINE void create_index_vbo( const Eigen::MatrixXi & F, GLuint & F_vbo_id); } #ifdef IGL_HEADER_ONLY # include "create_index_vbo.cpp" #endif #endif #endif