#ifndef IGL_DRAW_BEACH_BALL_H #define IGL_DRAW_BEACH_BALL_H #ifndef IGL_NO_OPENGL #include "igl_inline.h" namespace igl { // Draw a beach ball icon/glyph (from AntTweakBar) at the current origin // according to the current orientation: ball has radius 0.75 and axis have // length 1.15 IGL_INLINE void draw_beach_ball(); #ifdef IGL_HEADER # include "draw_beach_ball.cpp" #endif } #endif #endif