#include "unproject_to_zero_plane.h" #ifndef IGL_NO_OPENGL #include "OpenGL_convenience.h" #include "project.h" #include "unproject.h" IGL_INLINE int igl::unproject_to_zero_plane( const double winX, const double winY, double* objX, double* objY, double* objZ) { double winOrigin[3]; igl::project(0,0,0,&winOrigin[0],&winOrigin[1],&winOrigin[2]); return igl::unproject(winX, winY, winOrigin[2], objX, objY, objZ); } #endif