// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. // Must defined this before including Viewer.h #define IGL_VIEWER_VIEWER_CPP #include "Viewer.h" #ifdef _WIN32 # include # undef max # undef min #endif #include #include #ifndef __APPLE__ # define GLEW_STATIC # include #endif #ifdef __APPLE__ # include # define __gl_h_ /* Prevent inclusion of the old gl.h */ #else # include #endif #include //#define GLFW_INCLUDE_GLU #if defined(__APPLE__) #define GLFW_INCLUDE_GLCOREARB #else #define GL_GLEXT_PROTOTYPES #endif #include #include #include #include #include #include #include #include #include #include #ifdef IGL_VIEWER_WITH_NANOGUI # include # include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef ENABLE_SERIALIZATION #include #endif // Internal global variables used for glfw event handling static igl::opengl::glfw::Viewer * __viewer; static double highdpi = 1; static double scroll_x = 0; static double scroll_y = 0; static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier) { bool tw_used = #ifdef IGL_VIEWER_WITH_NANOGUI __viewer->screen->mouseButtonCallbackEvent(button,action,modifier); #else false; #endif igl::opengl::glfw::Viewer::MouseButton mb; if (button == GLFW_MOUSE_BUTTON_1) mb = igl::opengl::glfw::Viewer::MouseButton::Left; else if (button == GLFW_MOUSE_BUTTON_2) mb = igl::opengl::glfw::Viewer::MouseButton::Right; else //if (button == GLFW_MOUSE_BUTTON_3) mb = igl::opengl::glfw::Viewer::MouseButton::Middle; if (action == GLFW_PRESS) { if(!tw_used) { __viewer->mouse_down(mb,modifier); } } else { // Always call mouse_up on up __viewer->mouse_up(mb,modifier); } } static void glfw_error_callback(int error, const char* description) { fputs(description, stderr); } static void glfw_char_mods_callback(GLFWwindow* window, unsigned int codepoint, int modifier) { // TODO: pass to nanogui (although it's also using physical key down/up // rather than character codes... #ifdef IGL_VIEWER_WITH_NANOGUI if(! __viewer->screen->charCallbackEvent(codepoint) ) #endif { __viewer->key_pressed(codepoint, modifier); } } static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); #ifdef IGL_VIEWER_WITH_NANOGUI if (__viewer->screen->keyCallbackEvent(key,scancode,action,modifier) == false) #endif { if (action == GLFW_PRESS) __viewer->key_down(key, modifier); else if(action == GLFW_RELEASE) __viewer->key_up(key, modifier); } } static void glfw_window_size(GLFWwindow* window, int width, int height) { int w = width*highdpi; int h = height*highdpi; __viewer->post_resize(w, h); // TODO: repositioning of the nanogui } static void glfw_mouse_move(GLFWwindow* window, double x, double y) { if( #ifdef IGL_VIEWER_WITH_NANOGUI __viewer->screen->cursorPosCallbackEvent(x,y) == false && #endif true ) { __viewer->mouse_move(x*highdpi, y*highdpi); } } static void glfw_mouse_scroll(GLFWwindow* window, double x, double y) { using namespace std; scroll_x += x; scroll_y += y; #ifdef IGL_VIEWER_WITH_NANOGUI if (__viewer->screen->scrollCallbackEvent(x,y) == false) #endif { __viewer->mouse_scroll(y); } } static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames) { #ifdef IGL_VIEWER_WITH_NANOGUI __viewer->screen->dropCallbackEvent(count,filenames); #endif } namespace igl { namespace opengl { namespace glfw { IGL_INLINE int Viewer::launch(bool resizable,bool fullscreen) { // TODO return values are being ignored... launch_init(resizable,fullscreen); launch_rendering(true); launch_shut(); return EXIT_SUCCESS; } IGL_INLINE int Viewer::launch_init(bool resizable,bool fullscreen) { glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) { return EXIT_FAILURE; } glfwWindowHint(GLFW_SAMPLES, 8); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif if(fullscreen) { GLFWmonitor *monitor = glfwGetPrimaryMonitor(); const GLFWvidmode *mode = glfwGetVideoMode(monitor); window = glfwCreateWindow(mode->width,mode->height,"libigl viewer",monitor,nullptr); } else { if (core.viewport.tail<2>().any()) { window = glfwCreateWindow(core.viewport(2),core.viewport(3),"libigl viewer",nullptr,nullptr); } else { window = glfwCreateWindow(1280,800,"libigl viewer",nullptr,nullptr); } } if (!window) { glfwTerminate(); return EXIT_FAILURE; } glfwMakeContextCurrent(window); #ifndef __APPLE__ glewExperimental = true; GLenum err = glewInit(); if(GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); } glGetError(); // pull and savely ignonre unhandled errors like GL_INVALID_ENUM fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); #endif #if defined(DEBUG) || defined(_DEBUG) int major, minor, rev; major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev); printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION)); printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION)); #endif glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL); // Initialize FormScreen #ifdef IGL_VIEWER_WITH_NANOGUI screen = new nanogui::Screen(); screen->initialize(window, false); ngui = new nanogui::FormHelper(screen); #endif __viewer = this; // Register callbacks glfwSetKeyCallback(window, glfw_key_callback); glfwSetCursorPosCallback(window,glfw_mouse_move); glfwSetWindowSizeCallback(window,glfw_window_size); glfwSetMouseButtonCallback(window,glfw_mouse_press); glfwSetScrollCallback(window,glfw_mouse_scroll); glfwSetCharModsCallback(window,glfw_char_mods_callback); glfwSetDropCallback(window,glfw_drop_callback); // Handle retina displays (windows and mac) int width, height; glfwGetFramebufferSize(window, &width, &height); int width_window, height_window; glfwGetWindowSize(window, &width_window, &height_window); highdpi = width/width_window; glfw_window_size(window,width_window,height_window); //opengl.init(); core.align_camera_center(data().V,data().F); // Initialize IGL viewer init(); return EXIT_SUCCESS; } IGL_INLINE bool Viewer::launch_rendering(bool loop) { // glfwMakeContextCurrent(window); // Rendering loop while (!glfwWindowShouldClose(window)) { double tic = get_seconds(); draw(); glfwSwapBuffers(window); if(core.is_animating) { glfwPollEvents(); // In microseconds double duration = 1000000.*(get_seconds()-tic); const double min_duration = 1000000./core.animation_max_fps; if(durationsetFixedSize(Eigen::Vector2i(60,20)); // Create nanogui widgets /* nanogui::Window *window = */ ngui->addWindow(Eigen::Vector2i(10,10),"libIGL-Viewer"); // ---------------------- LOADING ---------------------- #ifdef ENABLE_SERIALIZATION ngui->addGroup("Workspace"); ngui->addButton("Load",[&](){this->load_scene();}); ngui->addButton("Save",[&](){this->save_scene();}); #endif #ifdef ENABLE_IO ngui->addGroup("Mesh"); ngui->addButton("Load",[&](){this->open_dialog_load_mesh();}); ngui->addButton("Save",[&](){this->open_dialog_save_mesh();}); #endif ngui->addGroup("Viewing Options"); ngui->addButton("Center object",[&](){this->core.align_camera_center( this->data().V,this->data().F);}); ngui->addButton("Snap canonical view",[&]() { this->snap_to_canonical_quaternion(); }); ngui->addVariable("Zoom", core.camera_zoom); ngui->addVariable("Orthographic view", core.orthographic); ngui->addGroup("Draw options"); ngui->addVariable("Face-based", [&](bool checked) { this->data().set_face_based(checked); },[&]() { return this->data().face_based; }); ngui->addVariable("Show texture",this->data().show_texture); ngui->addVariable("Invert normals",[&](bool checked) { this->data().dirty |= ViewerData::DIRTY_NORMAL; this->data().invert_normals = checked; },[&]() { return this->data().invert_normals; }); // Alec: This will probably just attach to the data() at the time // that addVariable is called. We probably need to use a callback here. ngui->addVariable("Show overlay", data().show_overlay); ngui->addVariable("Show overlay depth", data().show_overlay_depth); ngui->addVariable("Line color", (nanogui::Color &) data().line_color); ngui->addVariable("Background", (nanogui::Color &) core.background_color); ngui->addVariable("Shininess", data().shininess); ngui->addGroup("Overlays"); ngui->addVariable("Wireframe", data().show_lines); ngui->addVariable("Fill", data().show_faces); ngui->addVariable("Show vertex labels", data().show_vertid); ngui->addVariable("Show faces labels", data().show_faceid); screen->setVisible(true); screen->performLayout(); #endif core.init(); if (callback_init) if (callback_init(*this)) return; init_plugins(); } IGL_INLINE void Viewer::init_plugins() { // Init all plugins for (unsigned int i = 0; iinit(this); } } IGL_INLINE void Viewer::shutdown_plugins() { for (unsigned int i = 0; ishutdown(); } } IGL_INLINE Viewer::Viewer(): data_list(1), opengl_state_list(1), selected_data_index(0) { window = nullptr; #ifdef IGL_VIEWER_WITH_NANOGUI ngui = nullptr; screen = nullptr; #endif // Temporary variables initialization down = false; hack_never_moved = true; scroll_position = 0.0f; // Per face data().set_face_based(false); // C-style callbacks callback_init = nullptr; callback_pre_draw = nullptr; callback_post_draw = nullptr; callback_mouse_down = nullptr; callback_mouse_up = nullptr; callback_mouse_move = nullptr; callback_mouse_scroll = nullptr; callback_key_down = nullptr; callback_key_up = nullptr; callback_init_data = nullptr; callback_pre_draw_data = nullptr; callback_post_draw_data = nullptr; callback_mouse_down_data = nullptr; callback_mouse_up_data = nullptr; callback_mouse_move_data = nullptr; callback_mouse_scroll_data = nullptr; callback_key_down_data = nullptr; callback_key_up_data = nullptr; #ifndef IGL_VIEWER_VIEWER_QUIET const std::string usage(R"(igl::opengl::glfw::Viewer usage: [drag] Rotate scene A,a Toggle animation (tight draw loop) F,f Toggle face based I,i Toggle invert normals L,l Toggle wireframe O,o Toggle orthographic/perspective projection T,t Toggle filled faces Z Snap to canonical view [,] Toggle between rotation control types (trackball, two-axis valuator with fixed up, 2D mode with no rotation) <,> Toggle between models.)" #ifdef IGL_VIEWER_WITH_NANOGUI R"( ; Toggle vertex labels : Toggle face labels)" #endif ); std::cout<load(mesh_file_name_string)) { return true; } } // Create new data slot and set to selected if(!(data().F.rows() == 0 && data().V.rows() == 0)) { append_mesh(); } data().clear(); size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { std::cerr<<"Error: No file extension found in "<< mesh_file_name_string<post_load()) return true; return true; } IGL_INLINE bool Viewer::save_mesh_to_file( const std::string & mesh_file_name_string) { // first try to load it with a plugin for (unsigned int i = 0; isave(mesh_file_name_string)) return true; size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { // No file type determined std::cerr<<"Error: No file extension found in "<< mesh_file_name_string<key_pressed(unicode_key, modifiers)) { return true; } } switch(unicode_key) { case 'A': case 'a': { core.is_animating = !core.is_animating; return true; } case 'F': case 'f': { data().set_face_based(!data().face_based); return true; } case 'I': case 'i': { data().dirty |= ViewerData::DIRTY_NORMAL; data().invert_normals = !data().invert_normals; return true; } case 'L': case 'l': { data().show_lines = !data().show_lines; return true; } case 'O': case 'o': { core.orthographic = !core.orthographic; return true; } case 'T': case 't': { data().show_faces = !data().show_faces; return true; } case 'Z': { snap_to_canonical_quaternion(); return true; } case '[': case ']': { if(core.rotation_type == ViewerCore::ROTATION_TYPE_TRACKBALL) core.set_rotation_type(ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP); else core.set_rotation_type(ViewerCore::ROTATION_TYPE_TRACKBALL); return true; } case '<': case '>': { selected_data_index = (selected_data_index + data_list.size() + (unicode_key=='>'?1:-1))%data_list.size(); return true; } #ifdef IGL_VIEWER_WITH_NANOGUI case ';': data().show_vertid = !data().show_vertid; return true; case ':': data().show_faceid = !data().show_faceid; return true; #endif default: break;//do nothing } return false; } IGL_INLINE bool Viewer::key_down(int key,int modifiers) { if (callback_key_down) if (callback_key_down(*this,key,modifiers)) return true; for (unsigned int i = 0; ikey_down(key, modifiers)) return true; return false; } IGL_INLINE bool Viewer::key_up(int key,int modifiers) { if (callback_key_up) if (callback_key_up(*this,key,modifiers)) return true; for (unsigned int i = 0; ikey_up(key, modifiers)) return true; return false; } IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier) { // Remember mouse location at down even if used by callback/plugin down_mouse_x = current_mouse_x; down_mouse_y = current_mouse_y; if (callback_mouse_down) if (callback_mouse_down(*this,static_cast(button),modifier)) return true; for (unsigned int i = 0; imouse_down(static_cast(button),modifier)) return true; down = true; down_translation = core.model_translation; // Initialization code for the trackball Eigen::RowVector3d center; if (data().V.rows() == 0) { center << 0,0,0; }else { center = data().V.colwise().sum()/data().V.rows(); } Eigen::Vector3f coord = igl::project( Eigen::Vector3f(center(0),center(1),center(2)), (core.view * core.model).eval(), core.proj, core.viewport); down_mouse_z = coord[2]; down_rotation = core.trackball_angle; mouse_mode = MouseMode::Rotation; switch (button) { case MouseButton::Left: if (core.rotation_type == ViewerCore::ROTATION_TYPE_NO_ROTATION) { mouse_mode = MouseMode::Translation; } else { mouse_mode = MouseMode::Rotation; } break; case MouseButton::Right: mouse_mode = MouseMode::Translation; break; default: mouse_mode = MouseMode::None; break; } return true; } IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier) { down = false; if (callback_mouse_up) if (callback_mouse_up(*this,static_cast(button),modifier)) return true; for (unsigned int i = 0; imouse_up(static_cast(button),modifier)) return true; mouse_mode = MouseMode::None; return true; } IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y) { if(hack_never_moved) { down_mouse_x = mouse_x; down_mouse_y = mouse_y; hack_never_moved = false; } current_mouse_x = mouse_x; current_mouse_y = mouse_y; if (callback_mouse_move) if (callback_mouse_move(*this,mouse_x,mouse_y)) return true; for (unsigned int i = 0; imouse_move(mouse_x, mouse_y)) return true; if (down) { switch (mouse_mode) { case MouseMode::Rotation: { switch(core.rotation_type) { default: assert(false && "Unknown rotation type"); case ViewerCore::ROTATION_TYPE_NO_ROTATION: break; case ViewerCore::ROTATION_TYPE_TRACKBALL: igl::trackball( core.viewport(2), core.viewport(3), 2.0f, down_rotation, down_mouse_x, down_mouse_y, mouse_x, mouse_y, core.trackball_angle); break; case ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP: igl::two_axis_valuator_fixed_up( core.viewport(2),core.viewport(3), 2.0, down_rotation, down_mouse_x, down_mouse_y, mouse_x, mouse_y, core.trackball_angle); break; } //Eigen::Vector4f snapq = core.trackball_angle; break; } case MouseMode::Translation: { //translation Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport); Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport); Eigen::Vector3f diff = pos1 - pos0; core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]); break; } case MouseMode::Zoom: { float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y); core.camera_zoom *= 1 + delta; down_mouse_x = mouse_x; down_mouse_y = mouse_y; break; } default: break; } } return true; } IGL_INLINE bool Viewer::mouse_scroll(float delta_y) { scroll_position += delta_y; if (callback_mouse_scroll) if (callback_mouse_scroll(*this,delta_y)) return true; for (unsigned int i = 0; imouse_scroll(delta_y)) return true; // Only zoom if there's actually a change if(delta_y != 0) { float mult = (1.0+((delta_y>0)?1.:-1.)*0.05); const float min_zoom = 0.1f; core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom); } return true; } IGL_INLINE bool Viewer::load_scene() { std::string fname = igl::file_dialog_open(); if(fname.length() == 0) { return false; } return load_scene(fname); } IGL_INLINE bool Viewer::load_scene(std::string fname) { #ifdef ENABLE_SERIALIZATION igl::deserialize(core,"Core",fname.c_str()); #ifndef ENABLE_SERIALIZATION_CORE_ONLY igl::deserialize(data(),"Data",fname.c_str()); for(unsigned int i = 0; i plugin_name,fname.c_str()); } #endif #endif return true; } IGL_INLINE bool Viewer::save_scene() { std::string fname = igl::file_dialog_save(); if (fname.length() == 0) return false; #ifdef ENABLE_SERIALIZATION igl::serialize(core,"Core",fname.c_str(),true); #ifndef ENABLE_SERIALIZATION_CORE_ONLY igl::serialize(data(),"Data",fname.c_str()); for(unsigned int i = 0; i plugin_name,fname.c_str()); #endif #endif return true; } IGL_INLINE void Viewer::draw() { using namespace std; using namespace Eigen; int width, height; glfwGetFramebufferSize(window, &width, &height); int width_window, height_window; glfwGetWindowSize(window, &width_window, &height_window); auto highdpi_tmp = width/width_window; if(fabs(highdpi_tmp-highdpi)>1e-8) { post_resize(width, height); highdpi=highdpi_tmp; } core.clear_framebuffers(); if (callback_pre_draw) { if (callback_pre_draw(*this)) { return; } } for (unsigned int i = 0; ipre_draw()) { return; } } assert(data_list.size() == opengl_state_list.size()); for(int i = 0;ipost_draw()) { break; } } #ifdef IGL_VIEWER_WITH_NANOGUI screen->drawContents(); screen->drawWidgets(); #endif } IGL_INLINE void Viewer::resize(int w,int h) { if (window) { glfwSetWindowSize(window, w/highdpi, h/highdpi); } post_resize(w, h); } IGL_INLINE void Viewer::post_resize(int w,int h) { core.viewport = Eigen::Vector4f(0,0,w,h); for (unsigned int i = 0; ipost_resize(w, h); } } IGL_INLINE void Viewer::snap_to_canonical_quaternion() { Eigen::Quaternionf snapq = this->core.trackball_angle; igl::snap_to_canonical_view_quat(snapq,1.0f,this->core.trackball_angle); } IGL_INLINE void Viewer::open_dialog_load_mesh() { std::string fname = igl::file_dialog_open(); if (fname.length() == 0) return; this->load_mesh_from_file(fname.c_str()); } IGL_INLINE void Viewer::open_dialog_save_mesh() { std::string fname = igl::file_dialog_save(); if(fname.length() == 0) return; this->save_mesh_to_file(fname.c_str()); } IGL_INLINE ViewerData& Viewer::data() { assert(!data_list.empty() && "data_list should never be empty"); assert( (selected_data_index >= 0 && selected_data_index < data_list.size()) && "selected_data_index should be in bounds"); return data_list[selected_data_index]; } IGL_INLINE void Viewer::append_mesh() { assert(data_list.size() == opengl_state_list.size()); assert(data_list.size() >= 1); data_list.emplace_back(); opengl_state_list.emplace_back(); selected_data_index = data_list.size()-1; } IGL_INLINE bool Viewer::erase_mesh(const size_t index) { assert(data_list.size() == opengl_state_list.size()); assert(data_list.size() >= 1); if(data_list.size() == 1) { // Cannot remove last mesh return false; } data_list.erase(data_list.begin() + index); opengl_state_list.erase(opengl_state_list.begin() + index); if(selected_data_index >= index && selected_data_index>0) { selected_data_index--; } std::cout<<"data: "<= 0 && selected_data_index < opengl_state_list.size()) && "selected_data_index should be in bounds"); return opengl_state_list[selected_data_index]; } } // end namespace } // end namespace }