#include "tutorial_shared_path.h" #include #include #include int main(int argc, char * argv[]) { igl::opengl::glfw::Viewer viewer; const auto names = {"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"}; for(const auto & name : names) { viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name); } // Set colors of each mesh by selecting its index first viewer.selected_data_index = 0; viewer.data().set_colors(Eigen::RowVector3d(0.8,0.47,0.22)); viewer.selected_data_index = 1; viewer.data().set_colors(Eigen::RowVector3d(0.6,0.01,0.11)); viewer.selected_data_index = 2; viewer.data().set_colors(Eigen::RowVector3d(0.37,0.06,0.25)); viewer.selected_data_index = 3; viewer.data().set_colors(Eigen::RowVector3d(1,1,1)); viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod) { // Delete if(key == '3') { viewer.erase_mesh(viewer.selected_data_index); return true; } return false; }; viewer.launch(); return EXIT_SUCCESS; }