#ifndef IGL_PRINT_SHADER_INFO_LOG_H #define IGL_PRINT_SHADER_INFO_LOG_H #ifdef __APPLE__ # include #else # ifdef _WIN32 # define NOMINMAX # include # undef NOMINMAX # endif # include #endif namespace igl { // Inputs: // obj OpenGL index of shader to print info log about inline void print_shader_info_log(const GLuint obj); } // Implmentation #include // Copyright Denis Kovacs 4/10/08 inline void igl::print_shader_info_log(const GLuint obj) { GLint infologLength = 0; GLint charsWritten = 0; char *infoLog; // Get shader info log from opengl glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); // Only print if there is something in the log if (infologLength > 0) { infoLog = (char *)malloc(infologLength); glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); printf("%s\n",infoLog); free(infoLog); } } #endif