title: libigl Tutorial author: Alec Jacobson, Daniele Pannozo and others date: 20 June 2014 css: style.css html header: # Introduction Libigl is an open source C++ library for geometry processing research and development. Dropping the heavy data structures of tradition geometry libraries, libigl is a simple header-only library of encapsulated functions. This combines the rapid prototyping familiar to Matlab or Python programmers with the performance and versatility of C++. The tutorial is a self-contained, hands-on introduction to libigl. Via live coding and interactive examples, we demonstrate how to accomplish various common geometry processing tasks such as computation of differential quantities and operators, real-time deformation, global parametrization, numerical optimization and mesh repair. Each section of these lecture notes links to a cross-platform example application. # Table of Contents * [Chapter 1: Introduction to libigl] * [Chapter 2: Discrete Geometric Quantities and Operators](#chapter2:discretegeometricquantitiesandoperators) * [201 Normals](#normals) * [Per-face](#per-face) * [Per-vertex](#per-vertex) * [Per-corner](#per-corner) * [202 Gaussian Curvature](#gaussiancurvature) * [203 Curvature Directions](#curvaturedirections) * [204 Gradient](#gradient) * [204 Laplacian](#laplacian) * [Mass matrix](#massmatrix) * [Alternative construction of Laplacian](#alternativeconstructionoflaplacian) * [Chapter 3: Matrices and Linear Algebra](#chapter3:matricesandlinearalgebra) * [301 Slice](#slice) * [302 Sort](#sort) * [Other Matlab-style functions](#othermatlab-stylefunctions) * [303 Laplace Equation](#laplaceequation) * [Quadratic energy minimization](#quadraticenergyminimization) * [304 Linear Equality Constraints](#linearequalityconstraints) * [305 Quadratic Programming](#quadraticprogramming) * [Chapter 4: Shape Deformation](#chapter4:shapedeformation) * [401 Biharmonic Deformation](#biharmonicdeformation) * [402 Bounded Biharmonic Weights](#boundedbiharmonicweights) * [403 Dual Quaternion Skinning](#dualquaternionskinning) * [404 As-rigid-as-possible](#as-rigid-as-possible) * [405 Fast automatic skinning transformations](#fastautomaticskinningtransformations) # Chapter 2: Discrete Geometric Quantities and Operators This chapter illustrates a few discrete quantities that libigl can compute on a mesh. This also provides an introduction to basic drawing and coloring routines in our example viewer. Finally, we construct popular discrete differential geometry operators. ## Normals Surface normals are a basic quantity necessary for rendering a surface. There are a variety of ways to compute and store normals on a triangle mesh. ### Per-face Normals are well defined on each triangle of a mesh as the vector orthogonal to triangle's plane. These piecewise constant normals produce piecewise-flat renderings: the surface appears non-smooth and reveals its underlying discretization. ### Per-vertex Storing normals at vertices, Phong or Gouraud shading will interpolate shading inside mesh triangles to produce smooth(er) renderings. Most techniques for computing per-vertex normals take an average of incident face normals. The techniques vary with respect to their different weighting schemes. Uniform weighting is heavily biased by the discretization choice, where as area-based or angle-based weighting is more forgiving. The typical half-edge style computation of area-based weights might look something like this: ```cpp N.setZero(V.rows(),3); for(int i : vertices) { for(face : incident_faces(i)) { N.row(i) += face.area * face.normal; } } N.rowwise().normalize(); ``` Without a half-edge data-structure it may seem at first glance that looping over incident faces---and thus constructing the per-vertex normals---would be inefficient. However, per-vertex normals may be _throwing_ each face normal to running sums on its corner vertices: ```cpp N.setZero(V.rows(),3); for(int f = 0; f < F.rows();f++) { for(int c = 0; c < 3;c++) { N.row(F(f,c)) += area(f) * face_normal.row(f); } } N.rowwise().normalize(); ``` ### Per-corner Storing normals per-corner is an efficient an convenient way of supporting both smooth and sharp (e.g. creases and corners) rendering. This format is common to OpenGL and the .obj mesh file format. Often such normals are tuned by the mesh designer, but creases and corners can also be computed automatically. Libigl implements a simple scheme which computes corner normals as averages of normals of faces incident on the corresponding vertex which do not deviate by a specified dihedral angle (e.g. 20°). ![The `Normals` example computes per-face (left), per-vertex (middle) and per-corner (right) normals](images/fandisk-normals.jpg) ## Gaussian Curvature Gaussian curvature on a continuous surface is defined as the product of the principal curvatures: $k_G = k_1 k_2.$ As an _intrinsic_ measure, it depends on the metric and not the surface's embedding. Intuitively, Gaussian curvature tells how locally spherical or _elliptic_ the surface is ( $k_G>0$ ), how locally saddle-shaped or _hyperbolic_ the surface is ( $k_G<0$ ), or how locally cylindrical or _parabolic_ ( $k_G=0$ ) the surface is. In the discrete setting, one definition for a ``discrete Gaussian curvature'' on a triangle mesh is via a vertex's _angular deficit_: $k_G(v_i) = 2π - \sum\limits_{j\in N(i)}θ_{ij},$ where $N(i)$ are the triangles incident on vertex $i$ and $θ_{ij}$ is the angle at vertex $i$ in triangle $j$ [][#meyer_2003]. Just like the continuous analog, our discrete Gaussian curvature reveals elliptic, hyperbolic and parabolic vertices on the domain. ![The `GaussianCurvature` example computes discrete Gaussian curvature and visualizes it in pseudocolor.](images/bumpy-gaussian-curvature.jpg) ## Curvature Directions The two principal curvatures $(k_1,k_2)$ at a point on a surface measure how much the surface bends in different directions. The directions of maximum and minimum (signed) bending are call principal directions and are always orthogonal. Mean curvature is defined simply as the average of principal curvatures: $H = \frac{1}{2}(k_1 + k_2).$ One way to extract mean curvature is by examining the Laplace-Beltrami operator applied to the surface positions. The result is a so-called mean-curvature normal: $-\Delta \mathbf{x} = H \mathbf{n}.$ It is easy to compute this on a discrete triangle mesh in libigl using the cotangent Laplace-Beltrami operator [][#meyer_2003]. ```cpp #include #include #include ... MatrixXd HN; SparseMatrix L,M,Minv; igl::cotmatrix(V,F,L); igl::massmatrix(V,F,igl::MASSMATRIX_TYPE_VORONOI,M); igl::invert_diag(M,Minv); HN = -Minv*(L*V); H = (HN.rowwise().squaredNorm()).array().sqrt(); ``` Combined with the angle defect definition of discrete Gaussian curvature, one can define principal curvatures and use least squares fitting to find directions [][#meyer_2003]. Alternatively, a robust method for determining principal curvatures is via quadric fitting [][#pannozo_2010]. In the neighborhood around every vertex, a best-fit quadric is found and principal curvature values and directions are sampled from this quadric. With these in tow, one can compute mean curvature and Gaussian curvature as sums and products respectively. ![The `CurvatureDirections` example computes principal curvatures via quadric fitting and visualizes mean curvature in pseudocolor and principal directions with a cross field.](images/fertility-principal-curvature.jpg) This is an example of syntax highlighted code: ```cpp #include int main(int argc, char * argv[]) { return 0; } ``` ## Gradient Scalar functions on a surface can be discretized as a piecewise linear function with values defined at each mesh vertex: $f(\mathbf{x}) \approx \sum\limits_{i=0}^n \phi_i(\mathbf{x})\, f_i,$ where $\phi_i$ is a piecewise linear hat function defined by the mesh so that for each triangle $\phi_i$ is _the_ linear function which is one only at vertex $i$ and zero at the other corners. ![Hat function $\phi_i$ is one at vertex $i$, zero at all other vertices, and linear on incident triangles.](images/hat-function.jpg) Thus gradients of such piecewise linear functions are simply sums of gradients of the hat functions: $\nabla f(\mathbf{x}) \approx \nabla \sum\limits_{i=0}^n \nabla \phi_i(\mathbf{x})\, f_i = \sum\limits_{i=0}^n \nabla \phi_i(\mathbf{x})\, f_i.$ This reveals that the gradient is a linear function of the vector of $f_i$ values. Because $\phi_i$ are linear in each triangle their gradient are _constant_ in each triangle. Thus our discrete gradient operator can be written as a matrix multiplication taking vertex values to triangle values: $\nabla f \approx \mathbf{G}\,\mathbf{f},$ where $\mathbf{f}$ is $n\times 1$ and $\mathbf{G}$ is an $md\times n$ sparse matrix. This matrix $\mathbf{G}$ can be derived geometrically, e.g. [ch. 2][#jacobson_thesis_2013]. Libigl's `gradMat`**Alec: check name** function computes $\mathbf{G}$ for triangle and tetrahedral meshes: ![The `Gradient` example computes gradients of an input function on a mesh and visualizes the vector field.](images/cheburashka-gradient.jpg) ## Laplacian The discrete Laplacian is an essential geometry processing tool. Many interpretations and flavors of the Laplace and Laplace-Beltrami operator exist. In open Euclidean space, the _Laplace_ operator is the usual divergence of gradient (or equivalently the Laplacian of a function is the trace of its Hessian): $\Delta f = \frac{\partial^2 f}{\partial x^2} + \frac{\partial^2 f}{\partial y^2} + \frac{\partial^2 f}{\partial z^2}.$ The _Laplace-Beltrami_ operator generalizes this to surfaces. When considering piecewise-linear functions on a triangle mesh, a discrete Laplacian may be derived in a variety of ways. The most popular in geometry processing is the so-called ``cotangent Laplacian'' $\mathbf{L}$, arising simultaneously from FEM, DEC and applying divergence theorem to vertex one-rings. As a linear operator taking vertex values to vertex values, the Laplacian $\mathbf{L}$ is a $n\times n$ matrix with elements: $L_{ij} = \begin{cases}j \in N(i) &\cot \alpha_{ij} + \cot \beta_{ij},\\ j \notin N(i) & 0,\\ i = j & -\sum\limits_{k\neq i} L_{ik}, \end{cases}$ where $N(i)$ are the vertices adjacent to (neighboring) vertex $i$, and $\alpha_{ij},\beta_{ij}$ are the angles opposite edge ${ij}$. This oft produced formula leads to a typical half-edge style implementation for constructing $\mathbf{L}$: ```cpp for(int i : vertices) { for(int j : one_ring(i)) { for(int k : triangle_on_edge(i,j)) { L(i,j) = cot(angle(i,j,k)); L(i,i) -= cot(angle(i,j,k)); } } } ``` Without a half-edge data-structure it may seem at first glance that looping over one-rings, and thus constructing the Laplacian would be inefficient. However, the Laplacian may be built by summing together contributions for each triangle, much in spirit with its FEM discretization of the Dirichlet energy (sum of squared gradients): ```cpp for(triangle t : triangles) { for(edge i,j : t) { L(i,j) += cot(angle(i,j,k)); L(j,i) += cot(angle(i,j,k)); L(i,i) -= cot(angle(i,j,k)); L(j,j) -= cot(angle(i,j,k)); } } ``` Libigl implements discrete "cotangent" Laplacians for triangles meshes and tetrahedral meshes, building both with fast geometric rules rather than "by the book" FEM construction which involves many (small) matrix inversions, cf. **Alec: cite Ariel reconstruction paper**. The operator applied to mesh vertex positions amounts to smoothing by _flowing_ the surface along the mean curvature normal direction. This is equivalent to minimizing surface area. ![The `Laplacian` example computes conformalized mean curvature flow using the cotangent Laplacian [#kazhdan_2012][].](images/cow-curvature-flow.jpg) ### Mass matrix The mass matrix $\mathbf{M}$ is another $n \times n$ matrix which takes vertex values to vertex values. From an FEM point of view, it is a discretization of the inner-product: it accounts for the area around each vertex. Consequently, $\mathbf{M}$ is often a diagonal matrix, such that $M_{ii}$ is the barycentric or voronoi area around vertex $i$ in the mesh [#meyer_2003][]. The inverse of this matrix is also very useful as it transforms integrated quantities into point-wise quantities, e.g.: $\nabla f \approx \mathbf{M}^{-1} \mathbf{L} \mathbf{f}.$ In general, when encountering squared quantities integrated over the surface, the mass matrix will be used as the discretization of the inner product when sampling function values at vertices: $\int_S x\, y\ dA \approx \mathbf{x}^T\mathbf{M}\,\mathbf{y}.$ An alternative mass matrix $\mathbf{T}$ is a $md \times md$ matrix which takes triangle vector values to triangle vector values. This matrix represents an inner-product accounting for the area associated with each triangle (i.e. the triangles true area). ### Alternative construction of Laplacian An alternative construction of the discrete cotangent Laplacian is by "squaring" the discrete gradient operator. This may be derived by applying Green's identity (ignoring boundary conditions for the moment): $\int_S \|\nabla f\|^2 dA = \int_S f \Delta f dA$ Or in matrix form which is immediately translatable to code: $\mathbf{f}^T \mathbf{G}^T \mathbf{T} \mathbf{G} \mathbf{f} = \mathbf{f}^T \mathbf{M} \mathbf{M}^{-1} \mathbf{L} \mathbf{f} = \mathbf{f}^T \mathbf{L} \mathbf{f}.$ So we have that $\mathbf{L} = \mathbf{G}^T \mathbf{T} \mathbf{G}$. This also hints that we may consider $\mathbf{G}^T$ as a discrete _divergence_ operator, since the Laplacian is the divergence of gradient. Naturally, $\mathbf{G}^T$ is $n \times md$ sparse matrix which takes vector values stored at triangle faces to scalar divergence values at vertices. # Chapter 3: Matrices and Linear Algebra Libigl relies heavily on the Eigen library for dense and sparse linear algebra routines. Besides geometry processing routines, libigl has a few linear algebra routines which bootstrap Eigen and make Eigen feel even more like a high-level algebra library like Matlab. ## Slice A very familiar and powerful routine in Matlab is array slicing. This allows reading from or writing to a possibly non-contiguous sub-matrix. Let's consider the matlab code: ```matlab B = A(R,C); ``` If `A` is a $m \times n$ matrix and `R` is a $j$-long list of row-indices (between 1 and $m$) and `C` is a $k$-long list of column-indices, then as a result `B` will be a $j \times k$ matrix drawing elements from `A` according to `R` and `C`. In libigl, the same functionality is provided by the `slice` function: ```cpp VectorXi R,C; MatrixXd A,B; ... igl::slice(A,R,C,B); ``` `A` and `B` could also be sparse matrices. Similarly, consider the matlab code: ```matlab A(R,C) = B; ``` Now, the selection is on the left-hand side so the $j \times k$ matrix `B` is being _written into_ the submatrix of `A` determined by `R` and `C`. This functionality is provided in libigl using `slice_into`: ```cpp igl::slice_into(B,R,C,A); ``` ![The example `Slice` shows how to use `igl::slice` to change the colors for triangles on a mesh.](images/decimated-knight-slice-color.jpg) ## Sort Matlab and other higher-level languages make it very easy to extract indices of sorting and comparison routines. For example in Matlab, one can write: ```matlab [Y,I] = sort(X,1,'ascend'); ``` so if `X` is a $m \times n$ matrix then `Y` will also be an $m \times n$ matrix with entries sorted along dimension `1` in `'ascend'`ing order. The second output `I` is a $m \times n$ matrix of indices such that `Y(i,j) = X(I(i,j),j);`. That is, `I` reveals how `X` is sorted into `Y`. This same functionality is supported in libigl: ```cpp igl::sort(X,1,true,Y,I); ``` Similarly, sorting entire rows can be accomplished in matlab using: ```matlab [Y,I] = sortrows(X,'ascend'); ``` where now `I` is a $m$ vector of indices such that `Y = X(I,:)`. In libigl, this is supported with ```cpp igl::sortrows(X,true,Y,I); ``` where again `I` reveals the index of sort so that it can be reproduced with `igl::slice(X,I,1,Y)`. Analogous functions are available in libigl for: `max`, `min`, and `unique`. ![The example `Sort` shows how to use `igl::sortrows` to pseudocolor triangles according to their barycenters' sorted order.](images/decimated-knight-sort-color.jpg) ### Other Matlab-style functions Libigl implements a variety of other routines with the same api and functionality as common matlab functions. - `igl::any_of` Whether any elements are non-zero (true) - `igl::cat` Concatenate two matrices (especially useful for dealing with Eigen sparse matrices) - `igl::ceil` Round entries up to nearest integer - `igl::cumsum` Cumulative sum of matrix elements - `igl::colon` Act like Matlab's `:`, similar to Eigen's `LinSpaced` - `igl::cross` Cross product per-row - `igl::dot` dot product per-row - `igl::find` Find subscripts of non-zero entries - `igl::floot` Round entries down to nearest integer - `igl::histc` Counting occurrences for building a histogram - `igl::hsv_to_rgb` Convert HSV colors to RGB (cf. Matlab's `hsv2rgb`) - `igl::intersect` Set intersection of matrix elements. - `igl::jet` Quantized colors along the rainbow. - `igl::kronecker_product` Compare to Matlab's `kronprod` - `igl::median` Compute the median per column - `igl::mode` Compute the mode per column - `igl::orth` Orthogonalization of a basis - `igl::setdiff` Set difference of matrix elements - `igl::speye` Identity as sparse matrix ## Laplace Equation A common linear system in geometry processing is the Laplace equation: $∆z = 0$ subject to some boundary conditions, for example Dirichlet boundary conditions (fixed value): $\left.z\right|_{\partial{S}} = z_{bc}$ In the discrete setting, this begins with the linear system: $\mathbf{L} \mathbf{z} = \mathbf{0}$ where $\mathbf{L}$ is the $n \times n$ discrete Laplacian and $\mathbf{z}$ is a vector of per-vertex values. Most of $\mathbf{z}$ correspond to interior vertices and are unknown, but some of $\mathbf{z}$ represent values at boundary vertices. Their values are known so we may move their corresponding terms to the right-hand side. Conceptually, this is very easy if we have sorted $\mathbf{z}$ so that interior vertices come first and then boundary vertices: $$\left(\begin{array}{cc} \mathbf{L}_{in,in} & \mathbf{L}_{in,b}\\ \mathbf{L}_{b,in} & \mathbf{L}_{b,b}\end{array}\right) \left(\begin{array}{c} \mathbf{z}_{in}\\ \mathbf{L}_{b}\end{array}\right) = \left(\begin{array}{c} \mathbf{0}_{in}\\ \mathbf{*}_{b}\end{array}\right)$$ The bottom block of equations is no longer meaningful so we'll only consider the top block: $$\left(\begin{array}{cc} \mathbf{L}_{in,in} & \mathbf{L}_{in,b}\end{array}\right) \left(\begin{array}{c} \mathbf{z}_{in}\\ \mathbf{z}_{b}\end{array}\right) = \mathbf{0}_{in}$$ Where now we can move known values to the right-hand side: $$\mathbf{L}_{in,in} \mathbf{z}_{in} = - \mathbf{L}_{in,b} \mathbf{z}_{b}$$ Finally we can solve this equation for the unknown values at interior vertices $\mathbf{z}_{in}$. However, probably our vertices are not sorted. One option would be to sort `V`, then proceed as above and then _unsort_ the solution `Z` to match `V`. However, this solution is not very general. With array slicing no explicit sort is needed. Instead we can _slice-out_ submatrix blocks ($\mathbf{L}_{in,in}$, $\mathbf{L}_{in,b}$, etc.) and follow the linear algebra above directly. Then we can slice the solution _into_ the rows of `Z` corresponding to the interior vertices. ![The `LaplaceEquation` example solves a Laplace equation with Dirichlet boundary conditions.](images/camelhead-laplace-equation.jpg) ### Quadratic energy minimization The same Laplace equation may be equivalently derived by minimizing Dirichlet energy subject to the same boundary conditions: $\mathop{\text{minimize }}_z \frac{1}{2}\int\limits_S \|\nabla z\|^2 dA$ On our discrete mesh, recall that this becomes $\mathop{\text{minimize }}_\mathbf{z} \frac{1}{2}\mathbf{z}^T \mathbf{G}^T \mathbf{D} \mathbf{G} \mathbf{z} \rightarrow \mathop{\text{minimize }}_\mathbf{z} \mathbf{z}^T \mathbf{L} \mathbf{z}$ The general problem of minimizing some energy over a mesh subject to fixed value boundary conditions is so wide spread that libigl has a dedicated api for solving such systems. Let's consider a general quadratic minimization problem subject to different common constraints: $$\mathop{\text{minimize }}_\mathbf{z} \frac{1}{2}\mathbf{z}^T \mathbf{Q} \mathbf{z} + \mathbf{z}^T \mathbf{B} + \text{constant},$$ subject to $$\mathbf{z}_b = \mathbf{z}_{bc} \text{ and } \mathbf{A}_{eq} \mathbf{z} = \mathbf{B}_{eq},$$ where - $\mathbf{Q}$ is a (usually sparse) $n \times n$ positive semi-definite matrix of quadratic coefficients (Hessian), - $\mathbf{B}$ is a $n \times 1$ vector of linear coefficients, - $\mathbf{z}_b$ is a $|b| \times 1$ portion of $\mathbf{z}$ corresponding to boundary or _fixed_ vertices, - $\mathbf{z}_{bc}$ is a $|b| \times 1$ vector of known values corresponding to $\mathbf{z}_b$, - $\mathbf{A}_{eq}$ is a (usually sparse) $m \times n$ matrix of linear equality constraint coefficients (one row per constraint), and - $\mathbf{B}_{eq}$ is a $m \times 1$ vector of linear equality constraint right-hand side values. This specification is overly general as we could write $\mathbf{z}_b = \mathbf{z}_{bc}$ as rows of $\mathbf{A}_{eq} \mathbf{z} = \mathbf{B}_{eq}$, but these fixed value constraints appear so often that they merit a dedicated place in the API. In libigl, solving such quadratic optimization problems is split into two routines: precomputation and solve. Precomputation only depends on the quadratic coefficients, known value indices and linear constraint coefficients: ```cpp igl::min_quad_with_fixed_data mqwf; igl::min_quad_with_fixed_precompute(Q,b,Aeq,true,mqwf); ``` The output is a struct `mqwf` which contains the system matrix factorization and is used during solving with arbitrary linear terms, known values, and constraint right-hand sides: ```cpp igl::min_quad_with_fixed_solve(mqwf,B,bc,Beq,Z); ``` The output `Z` is a $n \times 1$ vector of solutions with fixed values correctly placed to match the mesh vertices `V`. ## Linear Equality Constraints We saw above that `min_quad_with_fixed_*` in libigl provides a compact way to solve general quadratic programs. Let's consider another example, this time with active linear equality constraints. Specifically let's solve the `bi-Laplace equation` or equivalently minimize the Laplace energy: $$\Delta^2 z = 0 \leftrightarrow \mathop{\text{minimize }}\limits_z \frac{1}{2} \int\limits_S (\Delta z)^2 dA$$ subject to fixed value constraints and a linear equality constraint: $z_{a} = 1, z_{b} = -1$ and $z_{c} = z_{d}$. Notice that we can rewrite the last constraint in the familiar form from above: $z_{c} - z_{d} = 0.$ Now we can assembly `Aeq` as a $1 \times n$ sparse matrix with a coefficient $1$ in the column corresponding to vertex $c$ and a $-1$ at $d$. The right-hand side `Beq` is simply zero. Internally, `min_quad_with_fixed_*` solves using the Lagrange Multiplier method. This method adds additional variables for each linear constraint (in general a $m \times 1$ vector of variables $\lambda$) and then solves the saddle problem: $$\mathop{\text{find saddle }}_{\mathbf{z},\lambda}\, \frac{1}{2}\mathbf{z}^T \mathbf{Q} \mathbf{z} + \mathbf{z}^T \mathbf{B} + \text{constant} + \lambda^T\left(\mathbf{A}_{eq} \mathbf{z} - \mathbf{B}_{eq}\right)$$ This can be rewritten in a more familiar form by stacking $\mathbf{z}$ and $\lambda$ into one $(m+n) \times 1$ vector of unknowns: $$\mathop{\text{find saddle }}_{\mathbf{z},\lambda}\, \frac{1}{2} \left( \mathbf{z}^T \lambda^T \right) \left( \begin{array}{cc} \mathbf{Q} & \mathbf{A}_{eq}^T\\ \mathbf{A}_{eq} & 0 \end{array} \right) \left( \begin{array}{c} \mathbf{z}\\ \lambda \end{array} \right) + \left( \mathbf{z}^T \lambda^T \right) \left( \begin{array}{c} \mathbf{B}\\ -\mathbf{B}_{eq} \end{array} \right) + \text{constant}$$ Differentiating with respect to $\left( \mathbf{z}^T \lambda^T \right)$ reveals a linear system and we can solve for $\mathbf{z}$ and $\lambda$. The only difference from the straight quadratic _minimization_ system, is that this saddle problem system will not be positive definite. Thus, we must use a different factorization technique (LDLT rather than LLT). Luckily, libigl's `min_quad_with_fixed_precompute` automatically chooses the correct solver in the presence of linear equality constraints. ![The example `LinearEqualityConstraints` first solves with just fixed value constraints (left: 1 and -1 on the left hand and foot respectively), then solves with an additional linear equality constraint (right: points on right hand and foot constrained to be equal).](images/cheburashka-biharmonic-leq.jpg) ## Quadratic Programming We can generalize the quadratic optimization in the previous section even more by allowing inequality constraints. Specifically box constraints (lower and upper bounds): $\mathbf{l} \le \mathbf{z} \le \mathbf{u},$ where $\mathbf{l},\mathbf{u}$ are $n \times 1$ vectors of lower and upper bounds and general linear inequality constraints: $\mathbf{A}_{ieq} \mathbf{z} \le \mathbf{B}_{ieq},$ where $\mathbf{A}_{ieq}$ is a $k \times n$ matrix of linear coefficients and $\mathbf{B}_{ieq}$ is a $k \times 1$ matrix of constraint right-hand sides. Again, we are overly general as the box constraints could be written as rows of the linear inequality constraints, but bounds appear frequently enough to merit a dedicated api. Libigl implements its own active set routine for solving _quadratric programs_ (QPs). This algorithm works by iteratively "activating" violated inequality constraints by enforcing them as equalities and "deactivating" constraints which are no longer needed. After deciding which constraints are active each iteration simple reduces to a quadratic minimization subject to linear _equality_ constraints, and the method from the previous section is invoked. This is repeated until convergence. Currently the implementation is efficient for box constraints and sparse non-overlapping linear inequality constraints. Unlike alternative interior-point methods, the active set method benefits from a warm-start (initial guess for the solution vector $\mathbf{z}$). ```cpp igl::active_set_params as; // Z is optional initial guess and output igl::active_set(Q,B,b,bc,Aeq,Beq,Aieq,Bieq,lx,ux,as,Z); ``` ![The example `QuadraticProgramming` uses an active set solver to optimize discrete biharmonic kernels at multiple scales [#rustamov_2011][].](images/cheburashka-multiscale-biharmonic-kernels.jpg) [#meyer_2003]: Mark Meyer and Mathieu Desbrun and Peter Schröder and Alan H. Barr, "Discrete Differential-Geometry Operators for Triangulated 2-Manifolds," 2003. [#pannozo_2010]: Daniele Pannozo, Enrico Puppo, Luigi Rocca, "Efficient Multi-scale Curvature and Crease Estimation," 2010. [#jacobson_thesis_2013]: Alec Jacobson, _Algorithms and Interfaces for Real-Time Deformation of 2D and 3D Shapes_, 2013. [#kazhdan_2012]: Michael Kazhdan, Jake Solomon, Mirela Ben-Chen, "Can Mean-Curvature Flow Be Made Non-Singular," 2012. [#rustamov_2011]: Raid M. Rustamov, "Multiscale Biharmonic Kernels", 2011.