#ifndef IGL_RANDOM_DIR_H #define IGL_RANDOM_DIR_H #include "igl_inline.h" #include namespace igl { // Generate a uniformly random unit direction in 3D, return as vector Eigen::Vector3d random_dir(); // Generate n stratified uniformly random unit directions in 3d, return as rows // of an n by 3 matrix // // Inputs: // n number of directions // Return n by 3 matrix of random directions Eigen::MatrixXd random_dir_stratified(const int n); } #ifdef IGL_HEADER_ONLY # include "random_dir.cpp" #endif #endif