import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH, check_dependencies dependencies = ["cgal", "viewer"] check_dependencies(dependencies) boolean_type_names = {igl.MESH_BOOLEAN_TYPE_UNION: "Union", igl.MESH_BOOLEAN_TYPE_INTERSECT: "Intersect", igl.MESH_BOOLEAN_TYPE_MINUS: "Minus", igl.MESH_BOOLEAN_TYPE_XOR: "XOR", igl.MESH_BOOLEAN_TYPE_RESOLVE: "Resolve"} boolean_types = list(boolean_type_names.keys()) def update(viewer): print("Calculating A %s B..." % boolean_type_names[boolean_type]) igl.cgal.mesh_boolean(VA, FA, VB, FB, boolean_type, VC, FC, J) C = igl.eigen.MatrixXd(FC.rows(), 3) for f in range(C.rows()): if J[f] < FA.rows(): C.setRow(f, Red) else: C.setRow(f, Green) viewer.data.clear() viewer.data.set_mesh(VC, FC) viewer.data.set_colors(C) print("Done.") def key_down(viewer, key, modifier): global boolean_type # print(boolean_types) if key == ord('.'): boolean_type = boolean_types[(boolean_types.index(boolean_type) + 1) % (len(boolean_types))] elif key == ord(','): boolean_type = boolean_types[(boolean_types.index(boolean_type) + len(boolean_types) - 1) % len(boolean_types)] elif key == ord('['): viewer.core.camera_dnear -= 0.1 elif key == ord(']'): viewer.core.camera_dnear += 0.1 else: return False #igl.cgal.mesh_boolean(VA, FA, VB, FB, boolean_type, VC, FC) update(viewer) return False if __name__ == "__main__": # Mesh with per-face color VA = igl.eigen.MatrixXd() FA = igl.eigen.MatrixXi() VB = igl.eigen.MatrixXd() FB = igl.eigen.MatrixXi() VC = igl.eigen.MatrixXd() FC = igl.eigen.MatrixXi() J = igl.eigen.MatrixXi() Red = igl.eigen.MatrixXd([[1, 0, 0]]) Green = igl.eigen.MatrixXd([[0, 1, 0]]) # Load meshes in OFF format igl.readOFF(TUTORIAL_SHARED_PATH + "cheburashka.off", VA, FA) igl.readOFF(TUTORIAL_SHARED_PATH + "decimated-knight.off", VB, FB) boolean_type = igl.MESH_BOOLEAN_TYPE_UNION viewer = igl.viewer.Viewer() update(viewer) print( "Usage: Press '.' to switch to next boolean operation type. \nPress ',' to switch to previous boolean operation type. \nPress ']' to push near cutting plane away from camera. \nPress '[' to pull near cutting plane closer to camera. \nHint: investigate _inside_ the model to see orientation changes. \n") viewer.core.show_lines = True viewer.callback_key_down = key_down viewer.core.camera_dnear = 3.9 viewer.launch()