#ifndef IGL_DRAW_FLOOR_H #define IGL_DRAW_FLOOR_H #ifndef IGL_NO_OPENGL #include "igl_inline.h" namespace igl { // Draw a checkerboard floor aligned with current (X,Z) plane using OpenGL // calls. // // Use glPushMatrix(), glScaled(), glTranslated() to arrange the floor. // // Inputs: // colorA float4 color // colorB float4 color IGL_INLINE void draw_floor(const float * colorA, const float * colorB); // Wrapper with default colors IGL_INLINE void draw_floor(); } #ifdef IGL_HEADER_ONLY # include "draw_floor.cpp" #endif #endif #endif