#include "triangles_from_strip.h" #include template IGL_INLINE void igl::triangles_from_strip( const Eigen::MatrixBase& S, Eigen::PlainObjectBase& F) { using namespace std; F.resize(S.size()-2,3); for(int s = 0;s < S.size()-2;s++) { if(s%2 == 0) { F(s,0) = S(s+2); F(s,1) = S(s+1); F(s,2) = S(s+0); }else { F(s,0) = S(s+0); F(s,1) = S(s+1); F(s,2) = S(s+2); } } } #ifdef IGL_STATIC_LIBRARY // Explicit template specialization #endif