#ifndef GET_MODIFIERS_H #define GET_MODIFIERS_H #include "igl_inline.h" namespace igl { enum Modifier { MODIFIER_OPTION = 1, MODIFIER_SHIFT = 3, MODIFIER_CONTROL = 5, MODIFIER_COMMAND = 9, NUM_MODIFIERS = 4, }; // Retrieve current modifier constellation. // // Returns int that's an "or" of the active modifiers above. IGL_INLINE int get_modifiers(); } #ifndef IGL_STATIC_LIBRARY #include "get_modifiers.cpp" #endif #endif