libigl - A simple c++ geometry processing library http://igl.ethz.ch/projects/libigl/ Copyright 2013 - Alec Jacobson, Daniele Panozzo, Olga Diamanti, Kenshi Takayama, Leo Sacht, Interactive Geometry Lab - ETH Zurich This is first and foremost a *header* library. Each header file should contain a single function. The function may have multiple prototypes. All functions should use the igl namespace and should adhere to the conventions and styles listed below. = Dependencies = Eigen3 Last tested with Eigen Version 3.2 = Optional = OpenGL (IGL_NO_OPENGL) AntTweakBar (IGL_NO_ANTTWEAKBAR) Last tested 1.16 (see libigl/external/AntTweakBar) GLEW Windows only OpenMP libpng libiglpng extra only Mosek libiglmosek extra only Matlab libiglmatlab extra only boost libboost extra only = Optional (included in external/ = TetGen libigltetgen extra only Embree libiglembree extra only tinyxml2 libiglxml extra only = Header only = libigl is designed to work "out-of-the-box" as a headers only library. To include libigl in your project. You need only include the libigl/include/ directory in your include path and define the IGL_HEADER_ONLY macro. To compile a hello-word example.cpp: #include #include #include int main(int argc, char * argv[]) { if(argc>1) { Eigen::MatrixXd V; Eigen::MatrixXi F; igl::readOBJ(argv[1],V,F); std::cout<<"Hello, mesh with "< Project ... Visual C++ > Win32 Win32 Console Application Name: libiglVisualStudio Uncheck "Create directory for solution" Then hit OK, and then Next Check "Static Library" Uncheck "Precompiled headers" Add all include/igl/*.cpp to the sources directory Add all include/igl/*.h to the headers directory Open Project > libigl Properties... Add the path to eigen3 to the include paths Change the target name to libigl Build and pray (this should create libigl.lib = Source = http://msdn.microsoft.com/en-us/library/ms235627(v=vs.80).aspx = Examples = To get started, we advise that you take a look at a few examples: ./examples/hello-world/ ./examples/meshio/ ./examples/basic-topology/ ./examples/ReAntTweakBar/ = Development = Further documentation for developers is listed in tutorial.html, style_guidelines.html = License = For now, all files are Copyright 2013 - Alec Jacobson, Daniele Panozzo, Olga Diamanti, Kenshi Takayama, Leo Sacht, Interactive Geometry Lab - ETH Zurich unless otherwise noted. Soon we hope to upgrade to a more liberal license. = Zipping = Zip this directory without .hg litter using: make clean zip -9 -r --exclude=@exclude.lst libigl.zip ../libigl = Contact = libigl is a group endeavor led by Alec Jacobson and Daniele Panozzo. Please contact alecjacobson@gmail.com if you have questions or comments. We are happy to get feedback! Enjoy!