import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH, check_dependencies dependencies = ["viewer"] check_dependencies(dependencies) V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() V_uv = igl.eigen.MatrixXd() initial_guess = igl.eigen.MatrixXd() show_uv = False def key_down(viewer, key, modifier): global show_uv, V_uv if key == ord('1'): show_uv = False elif key == ord('2'): show_uv = True elif key == ord('q'): V_uv = initial_guess if show_uv: viewer.data.set_mesh(V_uv, F) viewer.core.align_camera_center(V_uv, F) else: viewer.data.set_mesh(V, F) viewer.core.align_camera_center(V, F) viewer.data.compute_normals() return False # Load a mesh in OFF format igl.readOFF(TUTORIAL_SHARED_PATH + "camelhead.off", V, F) # Compute the initial solution for ARAP (harmonic parametrization) bnd = igl.eigen.MatrixXi() igl.boundary_loop(F, bnd) bnd_uv = igl.eigen.MatrixXd() igl.map_vertices_to_circle(V, bnd, bnd_uv) igl.harmonic(V, F, bnd, bnd_uv, 1, initial_guess) # Add dynamic regularization to avoid to specify boundary conditions arap_data = igl.ARAPData() arap_data.with_dynamics = True b = igl.eigen.MatrixXi.Zero(0, 0) bc = igl.eigen.MatrixXd.Zero(0, 0) # Initialize ARAP arap_data.max_iter = 100 # 2 means that we're going to *solve* in 2d igl.arap_precomputation(V, F, 2, b, arap_data) # Solve arap using the harmonic map as initial guess V_uv = igl.eigen.MatrixXd(initial_guess) # important, make a copy of it! igl.arap_solve(bc, arap_data, V_uv) # Scale UV to make the texture more clear V_uv *= 20 # Plot the mesh viewer = igl.viewer.Viewer() viewer.data.set_mesh(V, F) viewer.data.set_uv(V_uv) viewer.callback_key_down = key_down # Disable wireframe viewer.core.show_lines = False # Draw checkerboard texture viewer.core.show_texture = True # Launch the viewer viewer.launch()