#include #include #include #include #include #include #include "tutorial_shared_path.h" Eigen::MatrixXd V; Eigen::MatrixXi F; void plotMeshDistance(igl::opengl::glfw::Viewer& viewer, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F, const Eigen::VectorXd& d, const double strip_size ) { // Rescale the function depending on the strip size Eigen::VectorXd f = (d/strip_size); // The function should be 1 on each integer coordinate f = (f*M_PI).array().sin().abs(); // Compute per-vertex colors Eigen::MatrixXd C; igl::colormap(igl::COLOR_MAP_TYPE_INFERNO,f,false,C); // Plot the mesh viewer.data().set_mesh(V, F); viewer.data().set_colors(C); } int main(int argc, char *argv[]) { using namespace Eigen; using namespace std; // Load a mesh in OFF format igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj", V, F); igl::opengl::glfw::Viewer viewer; // Plot a distance when a vertex is picked viewer.callback_mouse_down = [&](igl::opengl::glfw::Viewer& viewer, int, int)->bool { int fid; Eigen::Vector3f bc; // Cast a ray in the view direction starting from the mouse position double x = viewer.current_mouse_x; double y = viewer.core.viewport(3) - viewer.current_mouse_y; if(igl::unproject_onto_mesh(Eigen::Vector2f(x,y), viewer.core.view * viewer.core.model, viewer.core.proj, viewer.core.viewport, V, F, fid, bc)) { int max; bc.maxCoeff(&max); int vid = F(fid,max); Eigen::VectorXi VS,FS,VT,FT; // The selected vertex is the source VS.resize(1); VS << vid; // All vertices are the targets VT.setLinSpaced(V.rows(),0,V.rows()-1); Eigen::VectorXd d; igl::exact_geodesic(V,F,VS,FS,VT,FT,d); plotMeshDistance(viewer,V,F,d,0.05); } return false; }; viewer.data().set_mesh(V,F); cout << "Press [space] to smooth." << endl;; cout << "Press [r] to reset." << endl;; return viewer.launch(); }