#ifndef IGL_DQS_H #define IGL_DQS_H #include "igl_inline.h" #include #include namespace igl { // Dual quaternion skinning // // Inputs: // V #V by 3 list of rest positions // W #W by #C list of weights // vQ #C list of rotation quaternions // vT #C list of translation vectors // Outputs: // U #V by 3 list of new positions template < typename DerivedV, typename DerivedW, typename Q, typename QAlloc, typename T, typename DerivedU> IGL_INLINE void dqs( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & W, const std::vector & vQ, const std::vector & vT, Eigen::PlainObjectBase & U); }; #ifdef IGL_HEADER_ONLY # include "dqs.cpp" #endif #endif