#ifndef IGL_WINDINGNUMBERMETHOD_H #define IGL_WINDINGNUMBERMETHOD_H namespace igl { enum WindingNumberMethod { EXACT_WINDING_NUMBER_METHOD = 0, // Exact hierarchical evaluation APPROX_SIMPLE_WINDING_NUMBER_METHOD = 1, APPROX_CACHE_WINDING_NUMBER_METHOD = 2, // Approximate hierarchical evaluation NUM_WINDING_NUMBER_METHODS = 3 }; } #endif