#ifndef IGL_FROM_CORK_MESH_H #define IGL_FROM_CORK_MESH_H #ifndef IGL_NO_CORK #include #include #include namespace igl { // Convert cork's triangle mesh representation to a (V,F) mesh. // // Inputs: // mesh cork representation of mesh // Outputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into V template < typename DerivedV, typename DerivedF> IGL_INLINE void from_cork_mesh( const CorkTriMesh & mesh, Eigen::PlainObjectBase & V, Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY # include "from_cork_mesh.cpp" #endif #endif #endif