#ifndef IGL_OUTER_HULL_H #define IGL_OUTER_HULL_H #include "igl_inline.h" #include namespace igl { // Compute the "outer hull" of a potentially non-manifold mesh (V,F) whose // intersections have been "resolved" (e.g. using `cork` or // `igl::selfintersect`). The outer hull is defined to be all facets // (regardless of orientation) for which there exists some path from infinity // to the face without intersecting any other facets. For solids, this is the // surface of the solid. In general this includes any thin "wings" or "flaps". // This implementation largely follows Section 3.6 of "Direct repair of // self-intersecting meshes" [Attene 2014]. // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into V // N #F by 3 list of per-face normals // Outputs: // G #G by 3 list of output triangle indices into V // J #G list of indices into F // flip #F list of whether facet was added to G **and** flipped orientation // (false for faces not added to G) template < typename DerivedV, typename DerivedF, typename DerivedN, typename DerivedG, typename DerivedJ, typename Derivedflip> IGL_INLINE void outer_hull( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, const Eigen::PlainObjectBase & N, Eigen::PlainObjectBase & G, Eigen::PlainObjectBase & J, Eigen::PlainObjectBase & flip); template < typename DerivedV, typename DerivedF, typename DerivedG, typename DerivedJ, typename Derivedflip> IGL_INLINE void outer_hull( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & G, Eigen::PlainObjectBase & J, Eigen::PlainObjectBase & flip); } #ifndef IGL_STATIC_LIBRARY # include "outer_hull.cpp" #endif #endif