import igl V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() # Load a mesh in OFF format igl.readOFF("../tutorial/shared/cheburashka.off", V, F) # Read scalar function values from a file, U: #V by 1 U = igl.eigen.MatrixXd() igl.readDMAT("../tutorial/shared/cheburashka-scalar.dmat",U) U = U.col(0) # Compute gradient operator: #F*3 by #V G = igl.eigen.SparseMatrixd() igl.grad(V,F,G) # Compute gradient of U GU = (G*U).MapMatrix(F.rows(),3) # Compute gradient magnitude GU_mag = GU.rowwiseNorm() # igl::viewer::Viewer viewer; # viewer.data.set_mesh(V, F); # Compute pseudocolor for original function C = igl.eigen.MatrixXd() igl.jet(U,True,C) # # # Or for gradient magnitude # # igl.jet(GU_mag,True,C) # # # viewer.data.set_colors(C); # # # Average edge length divided by average gradient (for scaling) # max_size = igl.avg_edge_length(V,F) / GU_mag.mean() # # # Draw a black segment in direction of gradient at face barycenters # BC = igl.eigen.MatrixXd() # igl.barycenter(V,F,BC) # const RowVector3d black(0,0,0); # viewer.data.add_edges(BC,BC+max_size*GU, black); # # // Hide wireframe # viewer.core.show_lines = false; # # viewer.launch();