// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com> // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "vertex_triangle_adjacency.h" template <typename DerivedF, typename VFType, typename VFiType> IGL_INLINE void igl::vertex_triangle_adjacency( const typename DerivedF::Scalar n, const Eigen::PlainObjectBase<DerivedF>& F, std::vector<std::vector<VFType> >& VF, std::vector<std::vector<VFiType> >& VFi) { VF.clear(); VFi.clear(); VF.resize(n); VFi.resize(n); typedef typename DerivedF::Index Index; for(Index fi=0; fi<F.rows(); ++fi) { for(Index i = 0; i < F.cols(); ++i) { VF[F(fi,i)].push_back(fi); VFi[F(fi,i)].push_back(i); } } } template <typename DerivedV, typename DerivedF, typename IndexType> IGL_INLINE void igl::vertex_triangle_adjacency( const Eigen::PlainObjectBase<DerivedV>& V, const Eigen::PlainObjectBase<DerivedF>& F, std::vector<std::vector<IndexType> >& VF, std::vector<std::vector<IndexType> >& VFi) { return vertex_triangle_adjacency(V.rows(),F,VF,VFi); } #ifdef IGL_STATIC_LIBRARY // Explicit template specialization // generated by autoexplicit.sh template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, int>(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, 3, 1, -1, 3>, Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1>, unsigned int>(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 1, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<unsigned int, -1, -1, 1, -1, -1> > const&, std::vector<std::vector<unsigned int, std::allocator<unsigned int> >, std::allocator<std::vector<unsigned int, std::allocator<unsigned int> > > >&, std::vector<std::vector<unsigned int, std::allocator<unsigned int> >, std::allocator<std::vector<unsigned int, std::allocator<unsigned int> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, int>(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, -1, 0, -1, -1>, long, long>(Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, long, long>(Eigen::Matrix<int, -1, -1, 0, -1, -1>::Scalar, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&, std::vector<std::vector<long, std::allocator<long> >, std::allocator<std::vector<long, std::allocator<long> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<int, -1, -1, 0, -1, -1>, unsigned long, unsigned long>(Eigen::Matrix<int, -1, -1, 0, -1, -1>::Scalar, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&, std::vector<std::vector<unsigned long, std::allocator<unsigned long> >, std::allocator<std::vector<unsigned long, std::allocator<unsigned long> > > >&); template void igl::vertex_triangle_adjacency<Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, int>(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&, std::vector<std::vector<int, std::allocator<int> >, std::allocator<std::vector<int, std::allocator<int> > > >&); #endif