# Add the igl library to the modules search path import sys, os sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl global bc_frac, bc_dir,deformation_field, V, U, V_bc, U_bc, F, b bc_frac = 1.0 bc_dir = -0.03 deformation_field = False V = igl.eigen.MatrixXd() U = igl.eigen.MatrixXd() V_bc = igl.eigen.MatrixXd() U_bc = igl.eigen.MatrixXd() # Z = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() b = igl.eigen.MatrixXi() def pre_draw(viewer): global bc_frac, bc_dir,deformation_field, V, U, V_bc, U_bc, F, b # Determine boundary conditions if (viewer.core.is_animating): bc_frac += bc_dir bc_dir *= (-1.0 if bc_frac>=1.0 or bc_frac <= 0.0 else 1.0) U_bc_anim = V_bc+bc_frac*(U_bc-V_bc) if (deformation_field): D = igl.eigen.MatrixXd() D_bc = U_bc_anim - V_bc igl.harmonic(V,F,b,D_bc,2,D) U = V+D else: igl.harmonic(V,F,b,U_bc_anim,2,U) viewer.data.set_vertices(U) viewer.data.compute_normals() return False def key_down(viewer, key, mods): global bc_frac, bc_dir,deformation_field, V, U, V_bc, U_bc, F, b if key == ord(' '): viewer.core.is_animating = not viewer.core.is_animating return True if key == ord('D') or key == ord('d'): deformation_field = not deformation_field; return True return False igl.readOBJ("../../tutorial/shared/decimated-max.obj",V,F) U = igl.eigen.MatrixXd(V) # S(i) = j: j<0 (vertex i not in handle), j >= 0 (vertex i in handle j) S = igl.eigen.MatrixXd() igl.readDMAT("../../tutorial/shared/decimated-max-selection.dmat",S) S = S.castint() b = igl.eigen.MatrixXi([[t[0] for t in [(i,S[i]) for i in range(0,V.rows())] if t[1] >= 0]]).transpose() # Boundary conditions directly on deformed positions U_bc.resize(b.rows(),V.cols()) V_bc.resize(b.rows(),V.cols()) for bi in range(0,b.rows()): V_bc.setRow(bi,V.row(b[bi])) if (S[b[bi]] == 0): # Don't move handle 0 U_bc.setRow(bi,V.row(b[bi])) elif S[b[bi]] == 1: # Move handle 1 down U_bc.setRow(bi,V.row(b[bi]) + igl.eigen.MatrixXd([[0,-50,0]])) else: # Move other handles forward U_bc.setRow(bi,V.row(b[bi]) + igl.eigen.MatrixXd([[0,0,-25]])) # Pseudo-color based on selection C = igl.eigen.MatrixXd(F.rows(),3) purple = igl.eigen.MatrixXd([[80.0/255.0,64.0/255.0,255.0/255.0]]) gold = igl.eigen.MatrixXd([[255.0/255.0,228.0/255.0,58.0/255.0]]) for f in range(0,F.rows()): if (S[F[f,0]])>=0 and S[F[f,1]]>=0 and S[F[f,2]]>=0: C.setRow(f,purple) else: C.setRow(f,gold) # Plot the mesh with pseudocolors viewer = igl.viewer.Viewer() viewer.data.set_mesh(U, F) viewer.core.show_lines = False viewer.data.set_colors(C) # viewer.core.trackball_angle = igl.eigen.Quaterniond(sqrt(2.0),0,sqrt(2.0),0) # viewer.core.trackball_angle.normalize() viewer.callback_pre_draw = pre_draw viewer.callback_key_down = key_down viewer.core.animation_max_fps = 30.0 print("Press [space] to toggle deformation.") print("Press 'd' to toggle between biharmonic surface or displacements.") viewer.launch()