# Add the igl library to the modules search path import sys, os sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from math import sin,cos,pi sea_green = igl.eigen.MatrixXd([[70./255.,252./255.,167./255.]]) V = igl.eigen.MatrixXd() U = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() S = igl.eigen.MatrixXd() b = igl.eigen.MatrixXi() mid = igl.eigen.MatrixXd() anim_t = 0.0; anim_t_dir = 0.03; arap_data = igl.ARAPData() def pre_draw(viewer): global anim_t bc = igl.eigen.MatrixXd(b.size(),V.cols()) for i in range(0,b.size()): bc.setRow(i,V.row(b[i])) if S[b[i]] == 0: r = mid[0]*0.25 bc[i,0] = bc[i,0] + r*sin(0.5*anim_t*2.*pi) bc[i,1] = bc[i,1] - r+r*cos(pi+0.5*anim_t*2.*pi) elif S[b[i]] == 1: r = mid[1]*0.15 bc[i,1] = bc[i,1] + r + r*cos(pi + 0.15*anim_t*2.*pi) bc[i,2] = bc[i,2] - r*sin(0.15*anim_t*2.*pi) elif S[b[i]] == 2: r = mid[1]*0.15 bc[i,2] = bc[i,2] + r+r*cos(pi+0.35*anim_t*2.*pi) bc[i,0] = bc[i,0] + r*sin(0.35*anim_t*2.*pi) igl.arap_solve(bc,arap_data,U) viewer.data.set_vertices(U) viewer.data.compute_normals() if viewer.core.is_animating: anim_t += anim_t_dir return False def key_down(viewer, key, mods): if key == ord(' '): viewer.core.is_animating = not viewer.core.is_animating return True return False igl.readOFF("../../tutorial/shared/decimated-knight.off",V,F) U = igl.eigen.MatrixXd(V) igl.readDMAT("../../tutorial/shared/decimated-knight-selection.dmat",S) # Vertices in selection b = igl.eigen.MatrixXi([[t[0] for t in [(i,S[i]) for i in range(0,V.rows())] if t[1] >= 0]]).transpose() # Centroid mid = 0.5*(V.colwiseMaxCoeff() + V.colwiseMinCoeff()) # Precomputation arap_data.max_iter = 100 igl.arap_precomputation(V,F,V.cols(),b,arap_data) # Set color based on selection C = igl.eigen.MatrixXd(F.rows(),3) purple = igl.eigen.MatrixXd([[80.0/255.0,64.0/255.0,255.0/255.0]]) gold = igl.eigen.MatrixXd([[255.0/255.0,228.0/255.0,58.0/255.0]]) for f in range(0,F.rows()): if S[F[f,0]]>=0 and S[F[f,1]]>=0 and S[F[f,2]]>=0: C.setRow(f,purple) else: C.setRow(f,gold) # Plot the mesh with pseudocolors viewer = igl.viewer.Viewer() viewer.data.set_mesh(U, F) viewer.data.set_colors(C) viewer.callback_pre_draw = pre_draw viewer.callback_key_down = key_down viewer.core.is_animating = True viewer.core.animation_max_fps = 30. print("Press [space] to toggle animation") viewer.launch()