#include "unproject_to_zero_plane.h" #ifndef IGL_NO_OPENGL #include "OpenGL_convenience.h" #include "project.h" #include "unproject.h" IGL_INLINE int igl::unproject_to_zero_plane( const double winX, const double winY, double* objX, double* objY, double* objZ) { double winOrigin[3]; igl::project(0,0,0,&winOrigin[0],&winOrigin[1],&winOrigin[2]); return igl::unproject(winX, winY, winOrigin[2], objX, objY, objZ); } template IGL_INLINE int igl::unproject_to_zero_plane( const Eigen::PlainObjectBase & win, Eigen::PlainObjectBase & obj) { return unproject_to_zero_plane(win(0),win(1), &obj.data()[0], &obj.data()[1], &obj.data()[2]); } #ifndef IGL_HEADER_ONLY // Explicit template instanciation template int igl::unproject_to_zero_plane, Eigen::Matrix >(Eigen::PlainObjectBase > const&, Eigen::PlainObjectBase >&); #endif #endif