#ifndef IGL_CREATE_VECTOR_VBO_H #define IGL_CREATE_VECTOR_VBO_H #include "igl_inline.h" // NOTE: It wouldn't be so hard to template this using Eigen's templates #include #if __APPLE__ # include #else # ifdef _WIN32 # define NOMINMAX # include # undef NOMINMAX # endif # include #endif // Create a VBO (Vertex Buffer Object) for a list of vectors: // GL_ARRAY_BUFFER for the vectors (V) namespace igl { // Templates: // T should be a eigen matrix primitive type like int or double // Inputs: // V m by n eigen Matrix of type T values // Outputs: // V_vbo_id buffer id for vectors // template IGL_INLINE void create_vector_vbo( const Eigen::Matrix & V, GLuint & V_vbo_id); } #ifdef IGL_HEADER_ONLY # include "create_vector_vbo.cpp" #endif #endif