import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH, check_dependencies dependencies = ["viewer"] check_dependencies(dependencies) V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() N_vertices = igl.eigen.MatrixXd() N_faces = igl.eigen.MatrixXd() N_corners = igl.eigen.MatrixXd() # This function is called every time a keyboard button is pressed def key_pressed(viewer, key, modifier): if key == ord('1'): viewer.data.set_normals(N_faces) return True elif key == ord('2'): viewer.data.set_normals(N_vertices) return True elif key == ord('3'): viewer.data.set_normals(N_corners) return True return False # Load a mesh in OFF format igl.readOFF(TUTORIAL_SHARED_PATH + "fandisk.off", V, F) # Compute per-face normals N_faces = igl.eigen.MatrixXd() igl.per_face_normals(V, F, N_faces) # Compute per-vertex normals N_vertices = igl.eigen.MatrixXd() igl.per_vertex_normals(V, F, igl.PER_VERTEX_NORMALS_WEIGHTING_TYPE_AREA, N_vertices) # Compute per-corner normals, |dihedral angle| > 20 degrees --> crease N_corners = igl.eigen.MatrixXd() igl.per_corner_normals(V, F, 20, N_corners) # Plot the mesh viewer = igl.viewer.Viewer() viewer.callback_key_pressed = key_pressed viewer.core.show_lines = False viewer.data.set_mesh(V, F) viewer.data.set_normals(N_faces) print("Press '1' for per-face normals.") print("Press '2' for per-vertex normals.") print("Press '3' for per-corner normals.") viewer.launch()