import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH, check_dependencies dependencies = ["png", "viewer"] check_dependencies(dependencies) temp_png = os.path.join(os.getcwd(),"out.png") def key_down(viewer, key, modifier): if key == ord('1'): # Allocate temporary buffers R = igl.eigen.MatrixXuc(1280, 800) G = igl.eigen.MatrixXuc(1280, 800) B = igl.eigen.MatrixXuc(1280, 800) A = igl.eigen.MatrixXuc(1280, 800) # Draw the scene in the buffers viewer.core.draw_buffer(viewer.data, viewer.opengl, False, R, G, B, A) # Save it to a PNG igl.png.writePNG(R, G, B, A, temp_png) elif key == ord('2'): # Allocate temporary buffers R = igl.eigen.MatrixXuc() G = igl.eigen.MatrixXuc() B = igl.eigen.MatrixXuc() A = igl.eigen.MatrixXuc() # Read the PNG igl.png.readPNG(temp_png, R, G, B, A) # Replace the mesh with a triangulated square V = igl.eigen.MatrixXd([[-0.5, -0.5, 0], [0.5, -0.5, 0], [0.5, 0.5, 0], [-0.5, 0.5, 0]]) F = igl.eigen.MatrixXi([[0, 1, 2], [2, 3, 0]]) UV = igl.eigen.MatrixXd([[0, 0], [1, 0], [1, 1], [0, 1]]) viewer.data.clear() viewer.data.set_mesh(V, F) viewer.data.set_uv(UV) viewer.core.align_camera_center(V) viewer.core.show_texture = True # Use the image as a texture viewer.data.set_texture(R, G, B) else: return False return True if __name__ == "__main__": V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() # Load meshes in OFF format igl.readOFF(TUTORIAL_SHARED_PATH + "bunny.off", V, F) viewer = igl.viewer.Viewer() print( "Usage: Press 1 to render the scene and save it in a png. \nPress 2 to load the saved png and use it as a texture.") viewer.callback_key_down = key_down viewer.data.set_mesh(V, F) viewer.launch() os.remove(temp_png)