// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "texture_from_png.h" #ifndef IGL_NO_OPENGL #include #include IGL_INLINE bool igl::texture_from_png(const std::string png_file, GLuint & id) { YImage yimg; if(!yimg.load(png_file.c_str())) { return false; } // Why do I need to flip? //yimg.flip(); glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, yimg.width(), yimg.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, yimg.data()); glBindTexture(GL_TEXTURE_2D, 0); return true; } #endif