#ifndef IGL_ALL_PAIRS_DISTANCES_H #define IGL_ALL_PAIRS_DISTANCES_H #include "igl_inline.h" namespace igl { // ALL_PAIRS_DISTANCES compute distances between each point i in V and point j // in U // // D = all_pairs_distances(V,U) // // Templates: // Mat matrix class like MatrixXd // Inputs: // V #V by dim list of points // U #U by dim list of points // squared whether to return squared distances // Outputs: // D #V by #U matrix of distances, where D(i,j) gives the distance or // squareed distance between V(i,:) and U(j,:) // template IGL_INLINE void all_pairs_distances( const Mat & V, const Mat & U, const bool squared, Mat & D); } #ifdef IGL_HEADER_ONLY # include "all_pairs_distances.cpp" #endif #endif