// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_TRIANGLE_TRIANGULATE_H #define IGL_TRIANGLE_TRIANGULATE_H #include "../igl_inline.h" #include #include namespace igl { namespace triangle { // Triangulate the interior of a polygon using the triangle library. // // Inputs: // V #V by 2 list of 2D vertex positions // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon // H #H by 2 coordinates of points contained inside holes of the polygon // flags string of options pass to triangle (see triangle documentation) // Outputs: // V2 #V2 by 2 coordinates of the vertives of the generated triangulation // F2 #F2 by 3 list of indices forming the faces of the generated triangulation // // TODO: expose the option to prevent Steiner points on the boundary // IGL_INLINE void triangulate( const Eigen::MatrixXd& V, const Eigen::MatrixXi& E, const Eigen::MatrixXd& H, const std::string flags, Eigen::MatrixXd& V2, Eigen::MatrixXi& F2); } } #ifndef IGL_STATIC_LIBRARY # include "triangulate.cpp" #endif #endif