// // IGL Lib - Simple C++ mesh library // // Copyright 2011, Daniele Panozzo. All rights reserved. // IMPORTANT DO NOT REMOVE OR MOVE #define EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET #include #include #include #include #include #include using namespace std; int main (int argc, const char * argv[]) { Eigen::MatrixXd V; Eigen::MatrixXi F; igl::read("../shared/TinyTorus.obj",V,F); std::cout << "Mesh loaded!\n"; cout << "Vertex Array:" << endl; cout << V << endl; cout << "-------------" << endl; cout << "Face Array:" << endl; cout << F << endl; cout << "-------------" << endl; igl::write("bunny_out.off",V,F); // Face Topology cout << "TT Topology:" << endl; Eigen::MatrixXi TT; igl::tt(V,F,TT); cout << TT << endl; cout << "-------------" << endl; // Edge Topology cout << "Edge Topology:" << endl; Eigen::MatrixXi EV; Eigen::MatrixXi FE; Eigen::MatrixXi EF; igl::edgetopology(V,F,EV,FE, EF); cout << EV << endl << FE << endl << EF << endl; cout << "-------------" << endl; return 0; }