#ifndef IGL_ZERO_H #define IGL_ZERO_H // Often one needs a reference to a dummy variable containing zero as its // value, for example when using AntTweakBar's // TwSetParam( "3D View", "opened", TW_PARAM_INT32, 1, &INT_ZERO); namespace igl { const char CHAR_ZERO = 0; const int INT_ZERO = 0; const unsigned int UNSIGNED_INT_ZERO = 0; const double DOUBLE_ZERO = 0; const float FLOAT_ZERO = 0; } #endif