#ifndef IGL_CROSS_H #define IGL_CROSS_H #include "igl_inline.h" namespace igl { // Computes out = cross(a,b) // Inputs: // a left 3d vector // b right 3d vector // Outputs: // out result 3d vector IGL_INLINE void cross( const double *a, const double *b, double *out); } #ifdef IGL_HEADER_ONLY # include "cross.cpp" #endif #endif