#ifndef IGL_MIN_QUAD_DENSE_H #define IGL_MIN_QUAD_DENSE_H #include "igl_inline.h" #include //// debug //#include //Engine *g_pEngine; namespace igl { // MIN_QUAD_WITH_FIXED Minimize quadratic energy Z'*A*Z + Z'*B + C // subject to linear constraints Aeq*Z = Beq // // Templates: // T should be a eigen matrix primitive type like float or double // Inputs: // A n by n matrix of quadratic coefficients // B n by 1 column of linear coefficients // Aeq m by n list of linear equality constraint coefficients // Beq m by 1 list of linear equality constraint constant values // use_lu_decomposition use lu rather than SVD // Outputs: // S n by (n + m) "solve" matrix, such that S*[B', Beq'] is a solution // Returns true on success, false on error template IGL_INLINE void min_quad_dense_precompute( const Eigen::Matrix& A, const Eigen::Matrix& Aeq, const bool use_lu_decomposition, Eigen::Matrix& S); } #ifdef IGL_HEADER_ONLY # include "min_quad_dense.cpp" #endif #endif