#ifndef IGL_RENDER_TO_PNG_H #define IGL_RENDER_TO_PNG_H #include #include namespace igl { // // Render current open GL image to .png file // Inputs: // png_file path to output .png file // width width of scene and resulting image // height height of scene and resulting image // alpha whether to include alpha channel // fast sacrifice compression ratio for speed // Returns true only if no errors occured // // See also: igl/render_to_tga which is faster but writes .tga files IGL_INLINE bool render_to_png( const std::string png_file, const int width, const int height, const bool alpha = true, const bool fast = false); } #ifdef IGL_HEADER_ONLY # include "render_to_png.cpp" #endif #endif