#ifndef IGL_POINT_IN_CIRCLE_H #define IGL_POINT_IN_CIRCLE_H #include "igl_inline.h" namespace igl { // Determine if 2d point is in a circle // Inputs: // qx x-coordinate of query point // qy y-coordinate of query point // cx x-coordinate of circle center // cy y-coordinate of circle center // r radius of circle // Returns true if query point is in circle, false otherwise IGL_INLINE bool point_in_circle( const double qx, const double qy, const double cx, const double cy, const double r); } #ifdef IGL_HEADER_ONLY # include "point_in_circle.cpp" #endif #endif