#ifndef IGL_QUAT_TO_AXIS_ANGLE_H #define IGL_QUAT_TO_AXIS_ANGLE_H #include "igl_inline.h" namespace igl { // Convert quat representation of a rotation to axis angle // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w), // such that q = x*i + y*j + z*k + w // Inputs: // q quaternion // Outputs: // axis 3d vector // angle scalar in radians template IGL_INLINE void quat_to_axis_angle( const Q_type *q, Q_type *axis, Q_type & angle); // Wrapper with angle in degrees template IGL_INLINE void quat_to_axis_angle_deg( const Q_type *q, Q_type *axis, Q_type & angle); } #ifdef IGL_HEADER_ONLY # include "quat_to_axis_angle.cpp" #endif #endif